GAME MACHINE

To achieve new game properties.SOLUTION: A game machine includes: first state setting means for setting a game state after a the end of the big winning combination game; second state setting means capable of setting a game state to a second game state without going through the big winning combinatio...

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Bibliographische Detailangaben
Hauptverfasser: ARANAKA YOSHIHIKO, WASADA YUYA
Format: Patent
Sprache:eng ; jpn
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Zusammenfassung:To achieve new game properties.SOLUTION: A game machine includes: first state setting means for setting a game state after a the end of the big winning combination game; second state setting means capable of setting a game state to a second game state without going through the big winning combination game, on the basis of the determination of a specific losing symbol; and specific performance executing means capable of executing a specific performance suggesting the setting of the second game state, on the basis of the determination of the specific losing symbol in the first game state.SELECTED DRAWING: Figure 85 【課題】新たな遊技性を実現する。【解決手段】大役遊技の終了後の遊技状態を設定する第1の状態設定手段と、特定ハズレ図柄の決定に基づき、大役遊技を経ずに、遊技状態を第2の遊技状態に設定し得る第2の状態設定手段と、第1の遊技状態における特定ハズレ図柄の決定に基づき、第2の遊技状態の設定を示唆する特定演出を実行し得る特定演出実行手段と、を備える。【選択図】図85