GAME MACHINE AND GAME FRAME
To provide a game machine and a game frame capable of appropriately performing processing when performing arithmetic processing of a game performance including plural kinds of parameters having different operation contents.SOLUTION: A game machine includes a frame control board capable of repeatedly...
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creator | YANAGI KANGO OGURA TOSHIO |
description | To provide a game machine and a game frame capable of appropriately performing processing when performing arithmetic processing of a game performance including plural kinds of parameters having different operation contents.SOLUTION: A game machine includes a frame control board capable of repeatedly executing main-loop processing and can communicate with a game device. Performance information calculation processing can compute a game performance including a ball putout rate, the number of game balls acquired per minute (base), a generator ratio, and a continuous generator ratio as plural kinds of parameters having different operation contents. Only the ball putout rate is calculated by performance information calculation processing in first main-loop processing, and only the number of game balls acquired per minute (base) is calculated by performance information calculation processing in second main-loop processing.SELECTED DRAWING: Figure 43
【課題】演算内容が異なる複数種類のパラメータを含む遊技性能を演算処理する場合に、適切に処理することが可能な遊技機および遊技枠を提供する。【解決手段】メインループ処理を繰返し実行可能な枠制御基板を備える、遊技用装置と通信可能な遊技機である。性能情報計算処理では、演算内容が異なる複数種類のパラメータである、出玉率、分間獲得遊技球数(ベース)、役物比率、連続役物比率を含む遊技性能を演算可能である。1回目のメインループ処理で、出玉率のみが性能情報計算処理で計算され、2回目のメインループ処理で、分間獲得遊技球数(ベース)のみが性能情報計算処理で計算される。【選択図】図43 |
format | Patent |
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【課題】演算内容が異なる複数種類のパラメータを含む遊技性能を演算処理する場合に、適切に処理することが可能な遊技機および遊技枠を提供する。【解決手段】メインループ処理を繰返し実行可能な枠制御基板を備える、遊技用装置と通信可能な遊技機である。性能情報計算処理では、演算内容が異なる複数種類のパラメータである、出玉率、分間獲得遊技球数(ベース)、役物比率、連続役物比率を含む遊技性能を演算可能である。1回目のメインループ処理で、出玉率のみが性能情報計算処理で計算され、2回目のメインループ処理で、分間獲得遊技球数(ベース)のみが性能情報計算処理で計算される。【選択図】図43</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2020</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20201105&DB=EPODOC&CC=JP&NR=2020178978A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25563,76418</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20201105&DB=EPODOC&CC=JP&NR=2020178978A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>YANAGI KANGO</creatorcontrib><creatorcontrib>OGURA TOSHIO</creatorcontrib><title>GAME MACHINE AND GAME FRAME</title><description>To provide a game machine and a game frame capable of appropriately performing processing when performing arithmetic processing of a game performance including plural kinds of parameters having different operation contents.SOLUTION: A game machine includes a frame control board capable of repeatedly executing main-loop processing and can communicate with a game device. Performance information calculation processing can compute a game performance including a ball putout rate, the number of game balls acquired per minute (base), a generator ratio, and a continuous generator ratio as plural kinds of parameters having different operation contents. Only the ball putout rate is calculated by performance information calculation processing in first main-loop processing, and only the number of game balls acquired per minute (base) is calculated by performance information calculation processing in second main-loop processing.SELECTED DRAWING: Figure 43
【課題】演算内容が異なる複数種類のパラメータを含む遊技性能を演算処理する場合に、適切に処理することが可能な遊技機および遊技枠を提供する。【解決手段】メインループ処理を繰返し実行可能な枠制御基板を備える、遊技用装置と通信可能な遊技機である。性能情報計算処理では、演算内容が異なる複数種類のパラメータである、出玉率、分間獲得遊技球数(ベース)、役物比率、連続役物比率を含む遊技性能を演算可能である。1回目のメインループ処理で、出玉率のみが性能情報計算処理で計算され、2回目のメインループ処理で、分間獲得遊技球数(ベース)のみが性能情報計算処理で計算される。【選択図】図43</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2020</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZJB2d_R1VfB1dPbw9HNVcPRzUQALuAUBSR4G1rTEnOJUXijNzaDk5hri7KGbWpAfn1pckJicmpdaEu8VYGRgZGBobmFpbuFoTJQiAFUQIHU</recordid><startdate>20201105</startdate><enddate>20201105</enddate><creator>YANAGI KANGO</creator><creator>OGURA TOSHIO</creator><scope>EVB</scope></search><sort><creationdate>20201105</creationdate><title>GAME MACHINE AND GAME FRAME</title><author>YANAGI KANGO ; OGURA TOSHIO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2020178978A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2020</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>YANAGI KANGO</creatorcontrib><creatorcontrib>OGURA TOSHIO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>YANAGI KANGO</au><au>OGURA TOSHIO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE AND GAME FRAME</title><date>2020-11-05</date><risdate>2020</risdate><abstract>To provide a game machine and a game frame capable of appropriately performing processing when performing arithmetic processing of a game performance including plural kinds of parameters having different operation contents.SOLUTION: A game machine includes a frame control board capable of repeatedly executing main-loop processing and can communicate with a game device. Performance information calculation processing can compute a game performance including a ball putout rate, the number of game balls acquired per minute (base), a generator ratio, and a continuous generator ratio as plural kinds of parameters having different operation contents. Only the ball putout rate is calculated by performance information calculation processing in first main-loop processing, and only the number of game balls acquired per minute (base) is calculated by performance information calculation processing in second main-loop processing.SELECTED DRAWING: Figure 43
【課題】演算内容が異なる複数種類のパラメータを含む遊技性能を演算処理する場合に、適切に処理することが可能な遊技機および遊技枠を提供する。【解決手段】メインループ処理を繰返し実行可能な枠制御基板を備える、遊技用装置と通信可能な遊技機である。性能情報計算処理では、演算内容が異なる複数種類のパラメータである、出玉率、分間獲得遊技球数(ベース)、役物比率、連続役物比率を含む遊技性能を演算可能である。1回目のメインループ処理で、出玉率のみが性能情報計算処理で計算され、2回目のメインループ処理で、分間獲得遊技球数(ベース)のみが性能情報計算処理で計算される。【選択図】図43</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE AND GAME FRAME |
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