GAME MACHINE AND GAME FRAME

To provide a game machine and a game frame capable of appropriately performing processing when performing arithmetic processing of a game performance including plural kinds of parameters having different operation contents.SOLUTION: A game machine includes a frame control board capable of repeatedly...

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Hauptverfasser: YANAGI KANGO, OGURA TOSHIO
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OGURA TOSHIO
description To provide a game machine and a game frame capable of appropriately performing processing when performing arithmetic processing of a game performance including plural kinds of parameters having different operation contents.SOLUTION: A game machine includes a frame control board capable of repeatedly executing main-loop processing and can communicate with a game device. Performance information calculation processing can compute a game performance including a ball putout rate, the number of game balls acquired per minute (base), a generator ratio, and a continuous generator ratio as plural kinds of parameters having different operation contents. Only the ball putout rate is calculated by performance information calculation processing in first main-loop processing, and only the number of game balls acquired per minute (base) is calculated by performance information calculation processing in second main-loop processing.SELECTED DRAWING: Figure 43 【課題】演算内容が異なる複数種類のパラメータを含む遊技性能を演算処理する場合に、適切に処理することが可能な遊技機および遊技枠を提供する。【解決手段】メインループ処理を繰返し実行可能な枠制御基板を備える、遊技用装置と通信可能な遊技機である。性能情報計算処理では、演算内容が異なる複数種類のパラメータである、出玉率、分間獲得遊技球数(ベース)、役物比率、連続役物比率を含む遊技性能を演算可能である。1回目のメインループ処理で、出玉率のみが性能情報計算処理で計算され、2回目のメインループ処理で、分間獲得遊技球数(ベース)のみが性能情報計算処理で計算される。【選択図】図43
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Performance information calculation processing can compute a game performance including a ball putout rate, the number of game balls acquired per minute (base), a generator ratio, and a continuous generator ratio as plural kinds of parameters having different operation contents. Only the ball putout rate is calculated by performance information calculation processing in first main-loop processing, and only the number of game balls acquired per minute (base) is calculated by performance information calculation processing in second main-loop processing.SELECTED DRAWING: Figure 43 【課題】演算内容が異なる複数種類のパラメータを含む遊技性能を演算処理する場合に、適切に処理することが可能な遊技機および遊技枠を提供する。【解決手段】メインループ処理を繰返し実行可能な枠制御基板を備える、遊技用装置と通信可能な遊技機である。性能情報計算処理では、演算内容が異なる複数種類のパラメータである、出玉率、分間獲得遊技球数(ベース)、役物比率、連続役物比率を含む遊技性能を演算可能である。1回目のメインループ処理で、出玉率のみが性能情報計算処理で計算され、2回目のメインループ処理で、分間獲得遊技球数(ベース)のみが性能情報計算処理で計算される。【選択図】図43</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2020</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20201105&amp;DB=EPODOC&amp;CC=JP&amp;NR=2020178978A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25563,76418</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20201105&amp;DB=EPODOC&amp;CC=JP&amp;NR=2020178978A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>YANAGI KANGO</creatorcontrib><creatorcontrib>OGURA TOSHIO</creatorcontrib><title>GAME MACHINE AND GAME FRAME</title><description>To provide a game machine and a game frame capable of appropriately performing processing when performing arithmetic processing of a game performance including plural kinds of parameters having different operation contents.SOLUTION: A game machine includes a frame control board capable of repeatedly executing main-loop processing and can communicate with a game device. 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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME MACHINE AND GAME FRAME
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