GAME MACHINE AND GAME FRAME

To provide a game machine and a game frame capable of appropriately performing processing when performing arithmetic processing of a game performance including plural kinds of parameters having different operation contents.SOLUTION: A game machine includes a frame control board capable of repeatedly...

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Bibliographische Detailangaben
Hauptverfasser: YANAGI KANGO, OGURA TOSHIO
Format: Patent
Sprache:eng ; jpn
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Beschreibung
Zusammenfassung:To provide a game machine and a game frame capable of appropriately performing processing when performing arithmetic processing of a game performance including plural kinds of parameters having different operation contents.SOLUTION: A game machine includes a frame control board capable of repeatedly executing main-loop processing and can communicate with a game device. Performance information calculation processing can compute a game performance including a ball putout rate, the number of game balls acquired per minute (base), a generator ratio, and a continuous generator ratio as plural kinds of parameters having different operation contents. Only the ball putout rate is calculated by performance information calculation processing in first main-loop processing, and only the number of game balls acquired per minute (base) is calculated by performance information calculation processing in second main-loop processing.SELECTED DRAWING: Figure 43 【課題】演算内容が異なる複数種類のパラメータを含む遊技性能を演算処理する場合に、適切に処理することが可能な遊技機および遊技枠を提供する。【解決手段】メインループ処理を繰返し実行可能な枠制御基板を備える、遊技用装置と通信可能な遊技機である。性能情報計算処理では、演算内容が異なる複数種類のパラメータである、出玉率、分間獲得遊技球数(ベース)、役物比率、連続役物比率を含む遊技性能を演算可能である。1回目のメインループ処理で、出玉率のみが性能情報計算処理で計算され、2回目のメインループ処理で、分間獲得遊技球数(ベース)のみが性能情報計算処理で計算される。【選択図】図43