GAME MACHINE

To provide a game machine capable of providing properly, a plurality of choices.SOLUTION: A game machine comprises a plurality of choice winning areas for causing overlapping winning of a high dividend role which can be stopped by a stop operation following a correct pressing order, and a low divide...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: YAMAGUCHI TAKEHIRO, ASATOBI TAKAHIRO, ONO YOICHI, KIKUCHI TAKAYUKI, AIBA YUSUKE, SASAKI TAKUYA, ITO MASAHIRO, ISHIHARA TAKAHIRO, NAKAUCHI TSUBASA, KADOYA HIROYUKI, KAWADA TORU, IGAWA TAKUSHI, OSAWA TOMOKAZU, YAMADA SHIGEKI, IWATA NOBUHITO, YAMAMOTO TAKASHI, HIRAOKA KOUTA, ONO SHINYA, SHIRAISHI YUICHI
Format: Patent
Sprache:eng ; jpn
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:To provide a game machine capable of providing properly, a plurality of choices.SOLUTION: A game machine comprises a plurality of choice winning areas for causing overlapping winning of a high dividend role which can be stopped by a stop operation following a correct pressing order, and a low dividend role which can be stopped by a stop operation not following a correct pressing order, and having a different correct pressing order. In the high dividend roles, there are provided an NML1 in which a first stop can be stopped by a pressing order of a left reel, an NML4 in which a first stop can be stopped by a pressing order of a left reel and a second stop can be stopped by a different pressing order, an NML2 in which a first stop can be stopped by a pressing order of a middle reel, and an NML5 in which a first stop can be stopped by a middle reel and a second stop can be stopped by a different pressing order. These high dividend roles comprise respectively, a different combination of patterns, patterns corresponding to the left reel of the NML1 and NML4 are equal, and patterns corresponding to the middle reels of the NML2 and NML5 are equal.SELECTED DRAWING: Figure 3 【課題】複数の択役を適切に設けることが可能な遊技機を提供する。【解決手段】遊技機は、正解押し順に従う停止操作で停止可能な高配当役と、正解押し順に従わない停止操作で停止する低配当役とを重複当せんさせる、正解押し順が異なる複数の択役当せんエリアを含む。高配当役の中には、第1停止が左リールの押し順で停止可能なNML1、第1停止が左リール且つ第2停止が異なる押し順で停止可能なNML4、第1停止が中リールの押し順で停止可能なNML2、第1停止が中リール且つ第2停止が異なる押し順で停止可能なNML5がある。これら高配当役は、それぞれ図柄の組合せが異なり、かつNML1とNML4との左リールに対応する図柄は同一であり、かつNML2とNML5との中リールに対応する図柄は同一である。【選択図】図3