GAME MACHINE
To provide a game machine which can increase game amusement.SOLUTION: When a two-token betting game is played at non-activation of an accessory with a setting value as "6", there is a possibility that condition devices of 1BB-H to J are activated. When the setting value is changed in a sta...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Patent |
Sprache: | eng ; jpn |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | To provide a game machine which can increase game amusement.SOLUTION: When a two-token betting game is played at non-activation of an accessory with a setting value as "6", there is a possibility that condition devices of 1BB-H to J are activated. When the setting value is changed in a state where the condition devices other than 1BB-H to J are activated, the activation of the condition devices is reset. However, when the setting value is changed to the other setting value in a state where the condition devices of 1BB-H to J are activated, the state where the condition devices of 1BB-H to J are activated is maintained. When the setting value is initialized, the setting value becomes "1".SELECTED DRAWING: Figure 16
【課題】 遊技の興趣を高めることができる遊技機を提供すること。【解決手段】 設定値が「6」で役物未作動時に2枚賭け遊技が行われた場合に、1BB−H〜Jの条件装置が作動する可能性がある。1BB−H〜J以外の条件装置が作動している状態で設定値が変更された場合は、その条件装置の作動はリセットされるが、1BB−H〜Jの条件装置が作動している状態で他の設定値に変更された場合は、1BB−H〜Jの条件装置が作動した状態が維持される。また、設定値が初期化された場合は、設定値が「1」となる。【選択図】 図16 |
---|