GAME MACHINE

To provide a game machine which can increase game amusement.SOLUTION: In order to align a specific pattern combination (watermelon-watermelon-BAR) when activating a specific condition device during the bonus game, it is required that a precise-pressing point is determined in accordance with a reel t...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Hauptverfasser: TOSHIMA TAKESHI, OMORI NAOKI, YOKOMICHI RYUTA
Format: Patent
Sprache:eng ; jpn
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Beschreibung
Zusammenfassung:To provide a game machine which can increase game amusement.SOLUTION: In order to align a specific pattern combination (watermelon-watermelon-BAR) when activating a specific condition device during the bonus game, it is required that a precise-pressing point is determined in accordance with a reel to be stopped first, pattern numbers 13-11 are stopped and displayed with precise-pressing when the left reel is stopped first, pattern numbers 17-15 are stopped and displayed with precise-pressing when the middle reel is stopped first, and pattern numbers 6-4 are stopped and displayed with precise-pressing when the right reel is stopped first.SELECTED DRAWING: Figure 32 【課題】 遊技の興趣を高めることができる遊技機を提供すること。【解決手段】 ボーナス遊技中に特定の条件装置が作動したときに、特定の図柄組合せ(スイカ−スイカ−BAR)を揃えるには、最初に停止させるリールに応じてビタ押しポイントが定められており、左リールを最初に停止させる場合は図柄番号13〜11をビタ押しで停止表示させ、中リールを最初に停止させる場合は図柄番号17〜15をビタ押しで停止表示させ、右リールを最初に停止させる場合は図柄番号6〜4をビタ押しで停止表示させる必要がある。【選択図】 図32