GAME PARLOR SYSTEM

To appropriately manage game information even when a game machine in which a small winning special state occurs is a management target.SOLUTION: A management device adopts three categories of single high-probability, RUSH, and SRUSH as a special state, divides and manages game information. Therefore...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: NARITA SHINJI
Format: Patent
Sprache:eng ; jpn
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:To appropriately manage game information even when a game machine in which a small winning special state occurs is a management target.SOLUTION: A management device adopts three categories of single high-probability, RUSH, and SRUSH as a special state, divides and manages game information. Therefore, even when a game machine in which RUSH and SRUSH are generated as a small winning RUSH state is a management target, it is possible to appropriately manage the game information.SELECTED DRAWING: Figure 8 【課題】小当り特別状態が発生する遊技機を管理対象とした場合であっても適切に遊技情報を管理可能とする。【解決手段】 管理装置は、特別状態として単高、RUSH、SRUSHの3区分を採用して遊技情報を区分して管理する。これにより、小当りRUSH状態としてRUSHとSRUSHとが発生する遊技機を管理対象とした場合であっても適切に遊技情報を管理可能となる。【選択図】図8