GAME MACHINE
To provide a game machine capable of minimizing the time when a game ball is unnecessarily shot.SOLUTION: A Pachinko game machine includes: measurement means for measuring the time from when the storage number of holding information becomes one before the maximum storage number to the maximum number...
Gespeichert in:
Hauptverfasser: | , , , , , , , , , |
---|---|
Format: | Patent |
Sprache: | eng ; jpn |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | To provide a game machine capable of minimizing the time when a game ball is unnecessarily shot.SOLUTION: A Pachinko game machine includes: measurement means for measuring the time from when the storage number of holding information becomes one before the maximum storage number to the maximum number; and determination means for determining whether the measurement time by the measurement means exceeds a prescribed time or not. The average variation time of variation display when the determination means determines that the time does not exceed the prescribed time is shorter than the average variation time when the determination means determines that the time exceeds the prescribed time.SELECTED DRAWING: Figure 101
【課題】遊技球が無駄に発射されることになる時間をできるだけ低減可能な遊技機を提供する。【解決手段】パチンコ遊技機において、保留情報の記憶数が最大記憶数の1つ前になった時点から最大数になるまでの時間を計測する計測手段と、計測手段による計測時間が規定時間を越えるか否かを判定する判定手段と、を備え、判定手段が規定時間を越えないと判定した場合の変動表示の平均変動時間を、判定手段が規定時間を越えると判定した場合の平均変動時間よりも短くする。【選択図】図101 |
---|