GAME MACHINE

To provide a game machine capable of giving an unconventional change to an operation mode of an accessory and a storage mode of reserved balls in a jackpot game.SOLUTION: When game balls enter a first electric tulip immediately after starting opening in a final round of the first electric tulip (a p...

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description To provide a game machine capable of giving an unconventional change to an operation mode of an accessory and a storage mode of reserved balls in a jackpot game.SOLUTION: When game balls enter a first electric tulip immediately after starting opening in a final round of the first electric tulip (a point of time (a)), an end point of first time arrives before an end point of time TY. Accordingly, a first non-electric accessory starts to be opened before completion of a first normal winning game. Hereby, at a point of time of completion of a first normal winning game, a first non-electric accessory is in an open state. When game balls enter the first electric tulip immediately before completion of opening in a final round of a first normal winning game (a point of time (b)), an end point of first time TK1 becomes a point of time after an end point of the time TY. Accordingly, after completion of the first normal winning game (after completion of the time TY), the first non-electric accessory starts to be opened.SELECTED DRAWING: Figure 21 【課題】大当たり遊技における役物の作動態様及び保留球の記憶態様に、従来にない変化を与えることのできる遊技機を提供する。【解決手段】第一電チューの最終回の開放の開始直後((a)の時点)に第一電チューに遊技球が入賞した場合、第一時間の終点が時間TYの終点よりも先に到来する。よって、第一普通当たり遊技が終了するよりも前に、第一非電動役物の開放が開始される。これにより、第一普通当たり遊技の終了時点において、第一非電動役物が開放した状態にある。また、第一普通当たり遊技の最終回の開放の終了直前((b)の時点)に第一電チューに遊技球が入賞した場合、第一時間TK1の終点が時間TYの終点よりも後の時点になる。よって、第一普通当たり遊技の終了後に(時間TYの終了後に)、第一非電動役物の開放が開始する。【選択図】図21
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Accordingly, a first non-electric accessory starts to be opened before completion of a first normal winning game. Hereby, at a point of time of completion of a first normal winning game, a first non-electric accessory is in an open state. When game balls enter the first electric tulip immediately before completion of opening in a final round of a first normal winning game (a point of time (b)), an end point of first time TK1 becomes a point of time after an end point of the time TY. Accordingly, after completion of the first normal winning game (after completion of the time TY), the first non-electric accessory starts to be opened.SELECTED DRAWING: Figure 21 【課題】大当たり遊技における役物の作動態様及び保留球の記憶態様に、従来にない変化を与えることのできる遊技機を提供する。【解決手段】第一電チューの最終回の開放の開始直後((a)の時点)に第一電チューに遊技球が入賞した場合、第一時間の終点が時間TYの終点よりも先に到来する。よって、第一普通当たり遊技が終了するよりも前に、第一非電動役物の開放が開始される。これにより、第一普通当たり遊技の終了時点において、第一非電動役物が開放した状態にある。また、第一普通当たり遊技の最終回の開放の終了直前((b)の時点)に第一電チューに遊技球が入賞した場合、第一時間TK1の終点が時間TYの終点よりも後の時点になる。よって、第一普通当たり遊技の終了後に(時間TYの終了後に)、第一非電動役物の開放が開始する。【選択図】図21</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2020</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20200305&amp;DB=EPODOC&amp;CC=JP&amp;NR=2020031967A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20200305&amp;DB=EPODOC&amp;CC=JP&amp;NR=2020031967A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>FUNABASHI HIDEAKI</creatorcontrib><title>GAME MACHINE</title><description>To provide a game machine capable of giving an unconventional change to an operation mode of an accessory and a storage mode of reserved balls in a jackpot game.SOLUTION: When game balls enter a first electric tulip immediately after starting opening in a final round of the first electric tulip (a point of time (a)), an end point of first time arrives before an end point of time TY. Accordingly, a first non-electric accessory starts to be opened before completion of a first normal winning game. Hereby, at a point of time of completion of a first normal winning game, a first non-electric accessory is in an open state. When game balls enter the first electric tulip immediately before completion of opening in a final round of a first normal winning game (a point of time (b)), an end point of first time TK1 becomes a point of time after an end point of the time TY. Accordingly, after completion of the first normal winning game (after completion of the time TY), the first non-electric accessory starts to be opened.SELECTED DRAWING: Figure 21 【課題】大当たり遊技における役物の作動態様及び保留球の記憶態様に、従来にない変化を与えることのできる遊技機を提供する。【解決手段】第一電チューの最終回の開放の開始直後((a)の時点)に第一電チューに遊技球が入賞した場合、第一時間の終点が時間TYの終点よりも先に到来する。よって、第一普通当たり遊技が終了するよりも前に、第一非電動役物の開放が開始される。これにより、第一普通当たり遊技の終了時点において、第一非電動役物が開放した状態にある。また、第一普通当たり遊技の最終回の開放の終了直前((b)の時点)に第一電チューに遊技球が入賞した場合、第一時間TK1の終点が時間TYの終点よりも後の時点になる。よって、第一普通当たり遊技の終了後に(時間TYの終了後に)、第一非電動役物の開放が開始する。【選択図】図21</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2020</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkYGBsaGlmbmjsZEKQIAr0cckg</recordid><startdate>20200305</startdate><enddate>20200305</enddate><creator>FUNABASHI HIDEAKI</creator><scope>EVB</scope></search><sort><creationdate>20200305</creationdate><title>GAME MACHINE</title><author>FUNABASHI HIDEAKI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2020031967A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2020</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>FUNABASHI HIDEAKI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>FUNABASHI HIDEAKI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2020-03-05</date><risdate>2020</risdate><abstract>To provide a game machine capable of giving an unconventional change to an operation mode of an accessory and a storage mode of reserved balls in a jackpot game.SOLUTION: When game balls enter a first electric tulip immediately after starting opening in a final round of the first electric tulip (a point of time (a)), an end point of first time arrives before an end point of time TY. Accordingly, a first non-electric accessory starts to be opened before completion of a first normal winning game. Hereby, at a point of time of completion of a first normal winning game, a first non-electric accessory is in an open state. When game balls enter the first electric tulip immediately before completion of opening in a final round of a first normal winning game (a point of time (b)), an end point of first time TK1 becomes a point of time after an end point of the time TY. Accordingly, after completion of the first normal winning game (after completion of the time TY), the first non-electric accessory starts to be opened.SELECTED DRAWING: Figure 21 【課題】大当たり遊技における役物の作動態様及び保留球の記憶態様に、従来にない変化を与えることのできる遊技機を提供する。【解決手段】第一電チューの最終回の開放の開始直後((a)の時点)に第一電チューに遊技球が入賞した場合、第一時間の終点が時間TYの終点よりも先に到来する。よって、第一普通当たり遊技が終了するよりも前に、第一非電動役物の開放が開始される。これにより、第一普通当たり遊技の終了時点において、第一非電動役物が開放した状態にある。また、第一普通当たり遊技の最終回の開放の終了直前((b)の時点)に第一電チューに遊技球が入賞した場合、第一時間TK1の終点が時間TYの終点よりも後の時点になる。よって、第一普通当たり遊技の終了後に(時間TYの終了後に)、第一非電動役物の開放が開始する。【選択図】図21</abstract><oa>free_for_read</oa></addata></record>
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language eng ; jpn
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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME MACHINE
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