GAME MACHINE
To provide a game machine that can give a sense of expectation for addition without winning a specific combination.SOLUTION: In a specific advantageous game state, it is possible to count the number of winnings or the number of prizes of a predetermined combination, and determine whether or not to e...
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Zusammenfassung: | To provide a game machine that can give a sense of expectation for addition without winning a specific combination.SOLUTION: In a specific advantageous game state, it is possible to count the number of winnings or the number of prizes of a predetermined combination, and determine whether or not to extend the game period of the specific advantageous game state every time the counted number reaches a predetermined value. In response to a special condition being satisfied in the specific advantageous game state, it is possible to control a state to a special state in which extension of the game period of the specific advantageous game state can be determined under a condition different from the counted number, and count the number of winnings or the number of prizes of a predetermined combination even in the special state.SELECTED DRAWING: Figure 88
【課題】特定役に当選しなくとも上乗せの期待感を与えることができる遊技機を提供する。【解決手段】特定の有利遊技状態において、所定役の当選回数又は入賞回数をカウントし、カウント回数が所定値に達する毎に特定の有利遊技状態の遊技期間を延長するか否かを決定可能であり、特定の有利遊技状態において特殊の条件が成立したことに応じて、カウント回数とは異なる条件によって特定の有利遊技状態の遊技期間を延長することを決定可能な特殊状態に制御し、特殊状態中も所定役の当選回数又は入賞回数をカウント可能とした。【選択図】図88 |
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