GAME DEVICE AND GAME PROGRAM

To improve a structure which is unlikely to generate profits in such a case that a game can be continuously played by using a game value item obtained by a game result.SOLUTION: A game device 10 includes: storage means storing respective quantities of first game value items Mc exchanged with an econ...

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Bibliographische Detailangaben
Hauptverfasser: SHINTANI AKIHIKO, HORI SHUJI, SHIMOMURA SHO, ITO DAISUKE
Format: Patent
Sprache:eng ; jpn
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Beschreibung
Zusammenfassung:To improve a structure which is unlikely to generate profits in such a case that a game can be continuously played by using a game value item obtained by a game result.SOLUTION: A game device 10 includes: storage means storing respective quantities of first game value items Mc exchanged with an economic value object and second game value items Mf imparted to the player on the basis of a game result; control means which consumes at least either the first game value items Mc and the second game value items Mf and executes a game; and means for giving and receiving information to and from an external server 50 storing the quantity information on the second game value items Mf. The control means gives and receives only the quantity information of the second game values item Mf in the storage means to and from the server 50.SELECTED DRAWING: Figure 6 【課題】遊技結果により獲得した遊技価値アイテムを用いて遊技をし続けることができる場合におけるような、収益を生みづらい構造を改良する。【解決手段】ゲーム装置10は、経済的価値化体物と交換された第1の遊技価値アイテムMcと、遊技の結果に基づいて遊技者に付与される第2の遊技価値アイテムMfとのそれぞれの数量を記憶する記憶手段と、第1の遊技価値アイテムMcおよび第2の遊技価値アイテムMfの少なくとも一方を消費して遊技を実行する制御手段と、第2の遊技価値アイテムMfの数量情報を記憶している外部のサーバ50と情報を授受する手段と、を備えている。制御手段は、記憶手段にある第2の遊技価値アイテムMfの数量情報のみをサーバ50と授受する。【選択図】図6