GAME MACHINE
To provide a game machine capable of storing information related to a performance when power is interrupted without squeezing the capacity of a main control unit.SOLUTION: A game machine includes a main control unit that controls progress of the game and a sub-control unit that receives a command tr...
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Format: | Patent |
Sprache: | eng ; jpn |
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Zusammenfassung: | To provide a game machine capable of storing information related to a performance when power is interrupted without squeezing the capacity of a main control unit.SOLUTION: A game machine includes a main control unit that controls progress of the game and a sub-control unit that receives a command transmitted from the main control unit. The sub-control unit includes performance control means that executes control related to a performance on the basis of the command, and power interruption control means that executes power interruption control to be executed when a power interruption occurs and to be completed until a predetermined time elapses. The power interruption control means, when the power interruption control means starts the power interruption control, executes a power interruption performance process related to the performance at the time of power interruption. The performance control means, in a case the performance control means executes the power interruption performance process when the power interruption control is started, delays progress of the power interruption control in a range in which power interruption control can be completed within a predetermined time.SELECTED DRAWING: Figure 5
【課題】主制御部の容量を圧迫することなく電断時に演出に係る情報を記憶可能な遊技機を提供する。【解決手段】遊技機は、遊技の進行を制御する主制御部と、主制御部から送信されるコマンドを受信する副制御部と、を備える。副制御部は、コマンドに基づいて演出に係る制御を実行する演出制御手段と、電断が発生した場合に実行する制御であり、所定の時間が経過するまでに完了する制御である電断制御を実行する電断制御手段と、を有する。演出制御手段は、電断制御手段が電断制御を開始した場合に、電断時における演出に係る処理である電断時演出処理を実行する。電断制御手段は、電断制御を開始した際に演出制御手段によって電断時演出処理が実行されている場合に、所定の時間以内に電断制御を完了可能な範囲で電断制御の進行を遅延する。【選択図】図5 |
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