GAME SYSTEM, PRESENTATION METHOD, AND PROGRAM

To provide a game system or the like capable of appropriately presenting an object part to be searched.SOLUTION: A fight processing part 241 controls (processes) a fight between a player character and an opponent character. A viewpoint movement part 242 moves a virtual viewpoint according to a user&...

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1. Verfasser: OZAKI EIJI
Format: Patent
Sprache:eng ; jpn
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Zusammenfassung:To provide a game system or the like capable of appropriately presenting an object part to be searched.SOLUTION: A fight processing part 241 controls (processes) a fight between a player character and an opponent character. A viewpoint movement part 242 moves a virtual viewpoint according to a user's instruction. A determination part 243 determines whether or not the opponent character performs preliminary operation when using considerable skills. When the determination part 243 determines that the opponent character performs preliminary operation, a changing part 244 changes a display form of an object part that becomes a weak point according to types of the considerable skills. When the opponent character completes preliminary operation of considerable skills, a restoration part 245 restores an object part in which a display form is changed by the changing part 244 to its original display form gradually.SELECTED DRAWING: Figure 3 【課題】探すべき対象部位を適切に提示することのできるゲームシステム等を提供する。【解決手段】格闘処理部241は、プレイヤキャラクタと敵キャラクタとの格闘を制御(処理)する。視点移動部242は、ユーザからの指示に応じて仮想視点を移動させる。判別部243は、敵キャラクタが大技を繰り出す際の予備動作を行っているか否かを判別する。変更部244は、判別部243によって、敵キャラクタが大技の予備動作を行っていると判別されると、その大技の種類に応じて弱点となる対象部位の表示形態を変更する。そして、復元部245は、敵キャラクタが大技の予備動作を終えると、変更部244によって表示形態が変更された対象部位を、徐々に元の表示形態へと復元する。【選択図】図3