GAME MACHINE
To provide a game machine where a special performance image is not forced to end as soon as an advantageous section is over.SOLUTION: A game machine includes: a section control part where a game is progressed in one of game sections including an advantageous section and a normal section; an RT state...
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Zusammenfassung: | To provide a game machine where a special performance image is not forced to end as soon as an advantageous section is over.SOLUTION: A game machine includes: a section control part where a game is progressed in one of game sections including an advantageous section and a normal section; an RT state control part; a game state control part where a game is progressed in one of game states including a general game state and a first special game state; and a performance control part displaying to a display part any of performance videos including a general performance video and a special performance image. The section control part counts a continuing game number of the advantageous section when a game section is the advantageous section. The performance control part starts displaying the special performance image so that a display game number of special performance video reaches a second game number in the case that a continuing game number of the advantageous section reaches a prescribed third game number when the game section is the advantageous section and the game state is the first special game state.SELECTED DRAWING: Figure 2
【課題】有利区間の終了と同時に特別演出映像が強制終了されることのない遊技機を提供すること。【解決手段】本発明の遊技機は、有利区間と通常区間とを含む遊技区間のうちのいずれかの遊技区間で遊技進行を行う区間制御部と、RT状態制御部と、一般遊技状態と第1特別遊技状態とを含む遊技状態のうちのいずれかの遊技状態で遊技進行を行う遊技状態制御部と、一般演出映像と特別演出映像とを含む演出映像のうちのいずれかの演出映像を表示部に表示させる演出制御部とを備え、区間制御部は、遊技区間が有利区間である場合に、有利区間の継続ゲーム数を計数し、演出制御部は、遊技区間が有利区間、かつ、遊技状態が第1特別遊技状態のときに、有利区間の継続ゲーム数が所定の第3ゲーム数に到達した場合には、有利区間の継続ゲーム数が第1ゲーム数に到達するときに特別演出映像の表示ゲーム数が第2ゲーム数に到達するよう特別演出映像の表示を開始する。【選択図】図2 |
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