GAME MACHINE
To improve performance effects, while suppressing complication of design work.SOLUTION: A game machine includes a first specific performance in which a cut-in performance for displaying a cut-in image, is executed at a center of a performance display part 200a; and a second specific performance in w...
Gespeichert in:
Hauptverfasser: | , , , , , , , |
---|---|
Format: | Patent |
Sprache: | eng ; jpn |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | To improve performance effects, while suppressing complication of design work.SOLUTION: A game machine includes a first specific performance in which a cut-in performance for displaying a cut-in image, is executed at a center of a performance display part 200a; and a second specific performance in which a performance trigger 209 is vibrated, an animation of breaking a reservation image displayed on a reservation display area 212, is displayed, and a reservation change performance of changing a display mode of the reservation image displayed on the reservation display area 212 is simultaneously executed. When it is determined to execute both of the first and second specific performances, a game machine controls execution of a performance by differentiating an execution opportunity or execution timing of at least one of the first specific performance and the second specific performance from that when it is determined to execute at least one of the first specific performance and the second specific performance.SELECTED DRAWING: Figure 56
【課題】設計作業の煩雑化を抑制しつつ、演出効果の向上を図る。【解決手段】演出表示部200aの中央にカットイン画像が表示されるカットイン演出が実行される第1特定演出と、演出トリガー209が振動するとともに、当該保留表示領域212に表示されている保留画像が破壊されるアニメーションが表示されて、当該保留表示領域212に表示されている保留画像の表示形態が変化する保留変化演出が同時に実行される第2特定演出の双方の実行が決定された場合に、第1特定演出および第2特定演出のいずれか一方のみの実行が決定された場合と、第1特定演出および第2特定演出の少なくとも一方の実行契機または実行タイミングを異ならせて演出を実行制御する。【選択図】図56 |
---|