GAME SYSTEM AND MANAGEMENT DEVICE
To provide a technique preventing game play from being given up even if it is made clear that some of friends who went together cannot pay by himself/herself a play consideration at an entry stage to a game.SOLUTION: In a game entry process, selection of "one's own payment" where a pl...
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Zusammenfassung: | To provide a technique preventing game play from being given up even if it is made clear that some of friends who went together cannot pay by himself/herself a play consideration at an entry stage to a game.SOLUTION: In a game entry process, selection of "one's own payment" where a player 2b using a game terminal 1300b pays a play consideration from an own electronic settlement account or "substitutional payment" where other players perform payment on behalf of the person is enabled. If the substitutional payment is selected, when a user ID of an already entered friend user is acquired from a server system 1100 and then the player 2b selects it and selects a petition destination of the substitutional payment, approval of the substitutional payment by the petition destination user (player 2a) is requested. When the approval is passed, a play consideration corresponding to the player 2b is consumed from an account of the petition destination user ID.SELECTED DRAWING: Figure 3
【課題】ゲームにエントリーする段階になって一緒に行った一部の友人が自身でプレイ対価を支払えない事態が判明したとしても、ゲームプレイを諦めずに済む技術を提供する。【解決手段】ゲームエントリーの過程において、そのゲーム端末1300bを使用するプレーヤ2bが自己の電子決済用の口座からプレイ対価を支払う「自己支払」と、他プレーヤに支払を代行してもらう「代行支払」の選択が可能とされる。代行支払が選択された場合、サーバシステム1100からエントリー済のフレンドユーザのユーザIDを取得し、これを選択してプレーヤ2bが代行支払の請願先を選択すると、請願先ユーザ(プレーヤ2a)に代行支払の承認が求められる。承認が通れば、請願先ユーザIDの口座からプレーヤ2bの分のプレイ対価が消費される。【選択図】図3 |
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