GAME MACHINE
To provide a game machine improving taste of a game by changing an entry frequency of balls in a special winning part.SOLUTION: A game machine 1 executes a predetermined win/failure lottery, when a ball enters a normal winning part 110, and changes a variable winning part 111 to an open state, when...
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Format: | Patent |
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Zusammenfassung: | To provide a game machine improving taste of a game by changing an entry frequency of balls in a special winning part.SOLUTION: A game machine 1 executes a predetermined win/failure lottery, when a ball enters a normal winning part 110, and changes a variable winning part 111 to an open state, when the win/failure lottery is won. The game machine includes a discharge variation winning part 114 capable of changing over a state between: an entry permission state of downward passing a ball that has passed through a special through part 12 to enter a special winning part 17; and an entry suppression state of downward passing the ball not to enter therein. When a ball passes through the special through part 12 during an occurrence of a jackpot state, the game machine changes the discharge variation winning part 114 to the entry permission state, however, when a ball passes through the special through part 12 under the normal state, changes the discharge variation winning part 114 to the entry suppression state.SELECTED DRAWING: Figure 1
【課題】特別入賞部への玉の入賞頻度を変化させることで遊技の興趣を高めた遊技機を提供すること。【解決手段】通常入賞部110に玉が入賞した場合に予め定められた当否抽選を実行し、当否抽選に当選した場合に可変入賞部111を開放状態に切り替える遊技機1は、特別スルー12の通過玉が特別入賞部17に入賞するように流下させる入賞許容状態と入賞しないように流下させる入賞抑制状態とに切替可能な排出用可変入賞部114を有し、大当たり状態の発生中に特別スルー12を玉が通過した場合には排出用可変入賞部114を入賞許容状態に切り替える一方、通常状態下で特別スルー12を玉が通過した場合には排出用可変入賞部114を入賞抑制状態に切り替える。【選択図】図1 |
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