GAME MACHINE
PROBLEM TO BE SOLVED: To make a game under accessory continuous operation interesting by securing impartiality and allowing performance of a designation function to have a setting difference, based on type one accessory continuous operation having a setting difference.SOLUTION: With variation of spe...
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Format: | Patent |
Sprache: | eng ; jpn |
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Zusammenfassung: | PROBLEM TO BE SOLVED: To make a game under accessory continuous operation interesting by securing impartiality and allowing performance of a designation function to have a setting difference, based on type one accessory continuous operation having a setting difference.SOLUTION: With variation of specifications of a lottery regarding a replay as an opportunity, winning of a specific a type 1 accessory RB2 during operation of type 1 accessory continuous operation RBB1 having a setting difference is included, a game state of RT3 in which RB2 is won and operation of RBB1 is completed differs from a game state of non-RT in which RB2 is not won and operation of RBB1 is completed, and a shift is permitted to a specialized zone RT4 of addition of the number of sets of assist replay time ART by display of REP 5.SELECTED DRAWING: Figure 4
【課題】設定差有の一種役連の作動に基づき、公正を担保しつつ指示機能の性能に設定差を付け、役連作動中の遊技を面白くする。【解決手段】再遊技に係る籤の仕様を変動させる契機に、設定差有の一種役連RBB1の作動中に特定の一種役物RB2に当せんしたときを含ませ、RB2の当せん有でRBB1の作動が終了したRT3の遊技状態は、RB2の当せん無でRBB1の作動が終了した非RTの遊技状態と異なり、REP5の表示により、アシストリプレイタイムARTのセット数上乗せの特化ゾーンRT4に移行可とした。【選択図】図4 |
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