KEY FOR GAME MACHINE
PROBLEM TO BE SOLVED: To provide a key for a game machine which has rigidity enough to be used as a grip, and which can be produced with a simplified production step efficiently.SOLUTION: A key (10) for a game machine comprises: a key body (11) having a key insertion part (11c); and a key head part...
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creator | MOCHIZUKI KENTA OKAZAKI RYOSHI |
description | PROBLEM TO BE SOLVED: To provide a key for a game machine which has rigidity enough to be used as a grip, and which can be produced with a simplified production step efficiently.SOLUTION: A key (10) for a game machine comprises: a key body (11) having a key insertion part (11c); and a key head part (12) formed of a molded product attached to a base part (11a) of the key body (11). On a part included in the key head part (12) on the base part (11a), a latching pin (16) is press-fitted so as to protrude to a width direction of the key (10). The key body (11) and the key head part (12) are connected and fixed by fixing pins (14, 15) in which a thickness direction of the key (10) is a shaft direction of the fixing pins, and in a connected and fixed state, a key insertion part (11c) side of the protruded part of the latching pin (16) abuts a solid wall part (12b) in the key head part (12).SELECTED DRAWING: Figure 3
【課題】持ち手として利用できる程に丈夫でありながら、製造工程を簡略化して効率良く製造できる遊技機用のキーを実現する。【解決手段】遊技機用のキー(10)は、キー挿入部(11c)を有するキー本体(11)と、キー本体(11)の基部(11a)に取り付けられる成形品からなるキーヘッド部(12)とを有する。基部(11a)におけるキーヘッド部(12)に内包される部分に、キー(10)の幅方向に突出するように、掛止ピン(16)が圧入されている。キー本体(11)とキーヘッド部(12)とは、当該キー(10)の厚さ方向を軸方向とする固定ピン(14,15)にて連結固定され、かつ、連結固定された状態で、掛止ピン(16)の突出部分のキー挿入部(11c)側が、キーヘッド部(12)の内部の中実構造の壁部(12b)に突き当たっている。【選択図】図3 |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2018175479A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2018175479A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2018175479A3</originalsourceid><addsrcrecordid>eNrjZBDxdo1UcPMPUnB39HVV8HV09vD0c-VhYE1LzClO5YXS3AxKbq4hzh66qQX58anFBYnJqXmpJfFeAUYGhhaG5qYm5paOxkQpAgCSdB7G</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>KEY FOR GAME MACHINE</title><source>esp@cenet</source><creator>MOCHIZUKI KENTA ; OKAZAKI RYOSHI</creator><creatorcontrib>MOCHIZUKI KENTA ; OKAZAKI RYOSHI</creatorcontrib><description>PROBLEM TO BE SOLVED: To provide a key for a game machine which has rigidity enough to be used as a grip, and which can be produced with a simplified production step efficiently.SOLUTION: A key (10) for a game machine comprises: a key body (11) having a key insertion part (11c); and a key head part (12) formed of a molded product attached to a base part (11a) of the key body (11). On a part included in the key head part (12) on the base part (11a), a latching pin (16) is press-fitted so as to protrude to a width direction of the key (10). The key body (11) and the key head part (12) are connected and fixed by fixing pins (14, 15) in which a thickness direction of the key (10) is a shaft direction of the fixing pins, and in a connected and fixed state, a key insertion part (11c) side of the protruded part of the latching pin (16) abuts a solid wall part (12b) in the key head part (12).SELECTED DRAWING: Figure 3
【課題】持ち手として利用できる程に丈夫でありながら、製造工程を簡略化して効率良く製造できる遊技機用のキーを実現する。【解決手段】遊技機用のキー(10)は、キー挿入部(11c)を有するキー本体(11)と、キー本体(11)の基部(11a)に取り付けられる成形品からなるキーヘッド部(12)とを有する。基部(11a)におけるキーヘッド部(12)に内包される部分に、キー(10)の幅方向に突出するように、掛止ピン(16)が圧入されている。キー本体(11)とキーヘッド部(12)とは、当該キー(10)の厚さ方向を軸方向とする固定ピン(14,15)にて連結固定され、かつ、連結固定された状態で、掛止ピン(16)の突出部分のキー挿入部(11c)側が、キーヘッド部(12)の内部の中実構造の壁部(12b)に突き当たっている。【選択図】図3</description><language>eng ; jpn</language><subject>ACCESSORIES THEREFOR ; AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; FIXED CONSTRUCTIONS ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HANDCUFFS ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; KEYS ; LOCKS ; SAFES ; SPORTS ; VIDEO GAMES ; WINDOW OR DOOR FITTINGS</subject><creationdate>2018</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20181115&DB=EPODOC&CC=JP&NR=2018175479A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20181115&DB=EPODOC&CC=JP&NR=2018175479A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>MOCHIZUKI KENTA</creatorcontrib><creatorcontrib>OKAZAKI RYOSHI</creatorcontrib><title>KEY FOR GAME MACHINE</title><description>PROBLEM TO BE SOLVED: To provide a key for a game machine which has rigidity enough to be used as a grip, and which can be produced with a simplified production step efficiently.SOLUTION: A key (10) for a game machine comprises: a key body (11) having a key insertion part (11c); and a key head part (12) formed of a molded product attached to a base part (11a) of the key body (11). On a part included in the key head part (12) on the base part (11a), a latching pin (16) is press-fitted so as to protrude to a width direction of the key (10). The key body (11) and the key head part (12) are connected and fixed by fixing pins (14, 15) in which a thickness direction of the key (10) is a shaft direction of the fixing pins, and in a connected and fixed state, a key insertion part (11c) side of the protruded part of the latching pin (16) abuts a solid wall part (12b) in the key head part (12).SELECTED DRAWING: Figure 3
【課題】持ち手として利用できる程に丈夫でありながら、製造工程を簡略化して効率良く製造できる遊技機用のキーを実現する。【解決手段】遊技機用のキー(10)は、キー挿入部(11c)を有するキー本体(11)と、キー本体(11)の基部(11a)に取り付けられる成形品からなるキーヘッド部(12)とを有する。基部(11a)におけるキーヘッド部(12)に内包される部分に、キー(10)の幅方向に突出するように、掛止ピン(16)が圧入されている。キー本体(11)とキーヘッド部(12)とは、当該キー(10)の厚さ方向を軸方向とする固定ピン(14,15)にて連結固定され、かつ、連結固定された状態で、掛止ピン(16)の突出部分のキー挿入部(11c)側が、キーヘッド部(12)の内部の中実構造の壁部(12b)に突き当たっている。【選択図】図3</description><subject>ACCESSORIES THEREFOR</subject><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>FIXED CONSTRUCTIONS</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HANDCUFFS</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>KEYS</subject><subject>LOCKS</subject><subject>SAFES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><subject>WINDOW OR DOOR FITTINGS</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2018</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZBDxdo1UcPMPUnB39HVV8HV09vD0c-VhYE1LzClO5YXS3AxKbq4hzh66qQX58anFBYnJqXmpJfFeAUYGhhaG5qYm5paOxkQpAgCSdB7G</recordid><startdate>20181115</startdate><enddate>20181115</enddate><creator>MOCHIZUKI KENTA</creator><creator>OKAZAKI RYOSHI</creator><scope>EVB</scope></search><sort><creationdate>20181115</creationdate><title>KEY FOR GAME MACHINE</title><author>MOCHIZUKI KENTA ; OKAZAKI RYOSHI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2018175479A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2018</creationdate><topic>ACCESSORIES THEREFOR</topic><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>FIXED CONSTRUCTIONS</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HANDCUFFS</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>KEYS</topic><topic>LOCKS</topic><topic>SAFES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><topic>WINDOW OR DOOR FITTINGS</topic><toplevel>online_resources</toplevel><creatorcontrib>MOCHIZUKI KENTA</creatorcontrib><creatorcontrib>OKAZAKI RYOSHI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>MOCHIZUKI KENTA</au><au>OKAZAKI RYOSHI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>KEY FOR GAME MACHINE</title><date>2018-11-15</date><risdate>2018</risdate><abstract>PROBLEM TO BE SOLVED: To provide a key for a game machine which has rigidity enough to be used as a grip, and which can be produced with a simplified production step efficiently.SOLUTION: A key (10) for a game machine comprises: a key body (11) having a key insertion part (11c); and a key head part (12) formed of a molded product attached to a base part (11a) of the key body (11). On a part included in the key head part (12) on the base part (11a), a latching pin (16) is press-fitted so as to protrude to a width direction of the key (10). The key body (11) and the key head part (12) are connected and fixed by fixing pins (14, 15) in which a thickness direction of the key (10) is a shaft direction of the fixing pins, and in a connected and fixed state, a key insertion part (11c) side of the protruded part of the latching pin (16) abuts a solid wall part (12b) in the key head part (12).SELECTED DRAWING: Figure 3
【課題】持ち手として利用できる程に丈夫でありながら、製造工程を簡略化して効率良く製造できる遊技機用のキーを実現する。【解決手段】遊技機用のキー(10)は、キー挿入部(11c)を有するキー本体(11)と、キー本体(11)の基部(11a)に取り付けられる成形品からなるキーヘッド部(12)とを有する。基部(11a)におけるキーヘッド部(12)に内包される部分に、キー(10)の幅方向に突出するように、掛止ピン(16)が圧入されている。キー本体(11)とキーヘッド部(12)とは、当該キー(10)の厚さ方向を軸方向とする固定ピン(14,15)にて連結固定され、かつ、連結固定された状態で、掛止ピン(16)の突出部分のキー挿入部(11c)側が、キーヘッド部(12)の内部の中実構造の壁部(12b)に突き当たっている。【選択図】図3</abstract><oa>free_for_read</oa></addata></record> |
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subjects | ACCESSORIES THEREFOR AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES FIXED CONSTRUCTIONS GAMES GAMES NOT OTHERWISE PROVIDED FOR HANDCUFFS HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES KEYS LOCKS SAFES SPORTS VIDEO GAMES WINDOW OR DOOR FITTINGS |
title | KEY FOR GAME MACHINE |
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