GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing game interest by using a new method for performing a state shift lottery about whether or not to shift to a game state advantageous to a player.SOLUTION: A game machine includes: a game number count part calculating a total value o...

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Bibliographische Detailangaben
Hauptverfasser: KATAGIRI HIDEAKI, YAMAUCHI RYO, KIMURA TAICHI, KASHIWAI YOSHIKAZU, OSHIMA TATSUAKI
Format: Patent
Sprache:eng ; jpn
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Zusammenfassung:PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing game interest by using a new method for performing a state shift lottery about whether or not to shift to a game state advantageous to a player.SOLUTION: A game machine includes: a game number count part calculating a total value of the game number a player has played with a period from when the player operates a start switch until putout processing of game media is performed as 1 game; a game media count part calculating a total value of a quantity of the game media put out by the player until the total value of game number becomes a prescribed number; and a state shift lottery part which determines a state shift lottery mode about whether or not shift to a game state more advantageous to a player than the current game state occurs on the basis of the total value of the quantity of game media when the total value of the game number becomes a prescribed number and performs the state shift lottery in the determined mode.SELECTED DRAWING: Figure 2 【課題】遊技者にとって有利な遊技状態に移行するか否かの状態移行抽せんを行うための新たな手法を用いて、遊技の興趣を高めることのできる遊技機を提供すること。【解決手段】本発明の遊技機は、遊技者がスタートスイッチを操作してから遊技媒体の払い出し処理がなされるまでを1ゲームとして遊技者が遊技したゲーム数の合計値を算出するゲーム数カウント部と、ゲーム数の合計値が所定数となるまで遊技者に払い出された遊技媒体の数量の合計値を算出する遊技媒体カウント部と、ゲーム数の合計値が所定数となった場合に遊技媒体の数量の合計値に基づいて現在の遊技状態よりも遊技者にとって有利な遊技状態に移行するか否かの状態移行抽せんの態様を決定するとともに決定された態様で状態移行抽せんを行う状態移行抽せん部とを備える。【選択図】図2