GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine capable of preferably facilitating a shooting operation by a player.SOLUTION: A game machine is configured so that: in shooting selection processing S900, when existence of a player is detected by contact to a contact sensor 854 in processing of a step...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: MIWA TAKESHI, SAKAGUCHI KEIICHI
Format: Patent
Sprache:eng ; jpn
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:PROBLEM TO BE SOLVED: To provide a game machine capable of preferably facilitating a shooting operation by a player.SOLUTION: A game machine is configured so that: in shooting selection processing S900, when existence of a player is detected by contact to a contact sensor 854 in processing of a step S912, control is performed by a shooting control part 1902 so that, game balls are shot by a shooting device 330 at a target intensity which is set by an operation of a portable communication terminal 880 possessed by a player by processing of a step S913. Therefore, without directly operating a rotary type shooting operation device 250 by a player, a player can select and set a target intensity corresponding to a target position which the player likes, so that, the game machine allows anyone including a player who is inexperienced in a game to enjoy a game easily.SELECTED DRAWING: Figure 87 【課題】遊技者による発射操作を好適に容易にすることが可能な遊技機を提供すること。【解決手段】発射選択処理S900では、ステップS912の処理において接触センサ854に対する接触によって遊技者の存在が検出された場合には、ステップS913の処理によって遊技者が所持する携帯通信端末880の操作によって設定されたターゲット強度で発射装置330によって遊技球が発射されるよう、発射制御部1902によって制御が行われる。このため、遊技者が回転式の発射操作装置250を直接操作しなくても、遊技者が好みのターゲット位置に対応したターゲット強度を選択して設定できるため、遊技に慣れていない遊技者など、誰でも簡単に遊技を楽しむことができる。【選択図】 図87