PERFORMANCE DEVICE FOR GAME MACHINE

PROBLEM TO BE SOLVED: To enhance performance effects where a rotatable performance member is provided with identification information.SOLUTION: A plurality of cubes 70 comprising a movable accessory 60 are provided with a plurality of division symbols arranged along a rotation direction on the surfa...

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Bibliographische Detailangaben
Hauptverfasser: KOJIMA GENSHIN, KINO TAKAYUKI
Format: Patent
Sprache:eng ; jpn
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Zusammenfassung:PROBLEM TO BE SOLVED: To enhance performance effects where a rotatable performance member is provided with identification information.SOLUTION: A plurality of cubes 70 comprising a movable accessory 60 are provided with a plurality of division symbols arranged along a rotation direction on the surface respectively. Cubes 70 adjacent in an axial direction rotate in mutually different rotation directions. Thus, movements of an entire symbol (identification information) displayed to the movable accessory 60 (the plurality of cubes 70) are made complicated, and it becomes hard to predict an entire symbol to be stop displayed, so that it is possible to draw attention of a player to operation of the movable accessory 60 and to enhance performance effects. Also, since there are provided a plurality of columns of movable accessories 60 (60A to 60D), it is possible to make movements of the entire symbol (identification information) even more complicated.SELECTED DRAWING: Figure 2 【課題】回転可能な演出部材に識別情報を設けるものにおける演出効果を高める。【解決手段】可動役物60を構成する複数のキューブ70はそれぞれの表面に回転方向に沿って並んだ複数の分割図柄が設けられ、軸方向に隣り合うキューブ70が互いに異なる回転方向に回転する。このため、可動役物60(複数のキューブ70)に表示される全体図柄(識別情報)の移動を複雑なものとして、停止表示される全体図柄が予測し難いものとなるから、可動役物60の作動に遊技者を注目させて演出効果を高めることができる。また、複数列の可動役物60(60A〜60D)を備えるから、全体図柄(識別情報)の移動を一層複雑なものとすることができる。【選択図】図2