GAME MACHINE

PROBLEM TO BE SOLVED: To enhance a performance effect of a game machine for displaying information on variable display which is not executed.SOLUTION: A performance control CPU, on the basis of establishment of a start condition of the variable display of a holding order 1, moves a specific indicati...

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Bibliographische Detailangaben
Hauptverfasser: SHIGEMATSU TSUNEHEI, OGURA TOSHIO
Format: Patent
Sprache:eng ; jpn
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Zusammenfassung:PROBLEM TO BE SOLVED: To enhance a performance effect of a game machine for displaying information on variable display which is not executed.SOLUTION: A performance control CPU, on the basis of establishment of a start condition of the variable display of a holding order 1, moves a specific indication in an effective mode which is displayed in the corresponding start winning memory display area 5H-1 to an active display area 5HA and then (D1), moves the specific indication (E1) in a blank mode displayed in the start winning memory display areas 5H-2 to 5H-4 to the start winning memory display areas 5H-1 to 5H-3, one upper order in the holding order (F 1), respectively.SELECTED DRAWING: Figure 33 【課題】実行されていない可変表示に関する情報を表示する遊技機の演出効果を高める。【解決手段】演出制御用CPUは、保留順位1の可変表示の開始条件が成立したことに基づいて、対応する始動入賞記憶表示エリア5H−1に表示されている有効態様の特定表示をアクティブ表示エリア5HAに移動させた後(D1)、始動入賞記憶表示エリア5H−2〜5H−4に表示されているブランク態様の特定表示を(E1)、それぞれ、保留順位が1つ上の始動入賞記憶表示エリア5H−1〜5H−3に移動させる(F1)。【選択図】図33