GAME MACHINE
PROBLEM TO BE SOLVED: To enhance a performance effect of a game machine for displaying information on variable display which is not executed.SOLUTION: A performance control CPU, in accordance with the state in which a new variable display is started and a specific indication is not displayed in a st...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Patent |
Sprache: | eng ; jpn |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | PROBLEM TO BE SOLVED: To enhance a performance effect of a game machine for displaying information on variable display which is not executed.SOLUTION: A performance control CPU, in accordance with the state in which a new variable display is started and a specific indication is not displayed in a start winning memory display area 5H-4 (F1), by making a flash light appear in the start winning memory display area 5H-4, suggests that a specific indication in a blank mode increases (a new specific indication is displayed in the area) and then (G1), and allows the specific indication in the blank mode to be displayed in the start winning memory display area 5H-4 (H1).SELECTED DRAWING: Figure 33
【課題】実行されていない可変表示に関する情報を表示する遊技機の演出効果を高める。【解決手段】演出制御用CPUは、新たな可変表示が開始されて始動入賞記憶表示エリア5H−4に特定表示が表示されていない状態となることに伴い(F1)、始動入賞記憶表示エリア5H−4に閃光を出現させることで、ブランク態様の特定表示が増加すること(新たな特定表示が当該領域に表示されること)を示唆した後(G1)、始動入賞記憶表示エリア5H−4にブランク態様の特定表示を表示させる(H1)。【選択図】図33 |
---|