GAME PROGRAM, COMPUTER CONTROL METHOD, AND COMPUTER

PROBLEM TO BE SOLVED: To provide a player with a game of high sense of urgency and interest.SOLUTION: A game program performs: an operation input function to receive a participation request in a match game from a player; a reception function to receive another player information in a match; an arran...

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Hauptverfasser: NAKAHARA TAKESHI, OKUNO TAKUTO, MATSUBARA KIYOSHI, LI YA-NONG, YOKOMAKU MASAHIRO
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creator NAKAHARA TAKESHI
OKUNO TAKUTO
MATSUBARA KIYOSHI
LI YA-NONG
YOKOMAKU MASAHIRO
description PROBLEM TO BE SOLVED: To provide a player with a game of high sense of urgency and interest.SOLUTION: A game program performs: an operation input function to receive a participation request in a match game from a player; a reception function to receive another player information in a match; an arrangement function to set an arrangement area in a game space corresponding to another player in a player's game space on the basis of another player information; a display processing function to output display information which displays a game space corresponding to another player around the player's game space with the player's game space as a center of the player's game screen; a progress function to progress a game in the player's game space; and a transmission function to transmit progress situations of the game. The reception function receives progress situations of a match game by another player. The display processing function updates the game space corresponding to another player in accordance with progress situations of the match game by another player.SELECTED DRAWING: Figure 2 【課題】プレイヤに、より緊迫感・興趣性の高いゲームを提供すること。【解決手段】本発明のゲームプログラムは、プレイヤからの対戦ゲームへの参加要求を受け付ける操作入力機能、対戦する他プレイヤ情報を受信する受信機能、他プレイヤ情報に基づき、プレイヤのゲーム空間に対前記他プレイヤに対応するゲーム空間の配置領域を設定する配置機能、プレイヤのゲーム空間をプレイヤのゲーム画面の中心とし、他プレイヤに対応するゲーム空間をプレイヤのゲーム空間の周囲に表示させる表示情報を出力する表示処理機能、プレイヤのゲーム空間におけるゲームを進行させる進行機能、ゲームの進行状況を送信する送信機能とを実現させ、受信機能は、他プレイヤによる対戦ゲームの進行状況を受信し、表示処理機能は、他プレイヤによる対戦ゲームの進行状況に応じて、他プレイヤに対応するゲーム空間を更新させる。【選択図】図2
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The display processing function updates the game space corresponding to another player in accordance with progress situations of the match game by another player.SELECTED DRAWING: Figure 2 【課題】プレイヤに、より緊迫感・興趣性の高いゲームを提供すること。【解決手段】本発明のゲームプログラムは、プレイヤからの対戦ゲームへの参加要求を受け付ける操作入力機能、対戦する他プレイヤ情報を受信する受信機能、他プレイヤ情報に基づき、プレイヤのゲーム空間に対前記他プレイヤに対応するゲーム空間の配置領域を設定する配置機能、プレイヤのゲーム空間をプレイヤのゲーム画面の中心とし、他プレイヤに対応するゲーム空間をプレイヤのゲーム空間の周囲に表示させる表示情報を出力する表示処理機能、プレイヤのゲーム空間におけるゲームを進行させる進行機能、ゲームの進行状況を送信する送信機能とを実現させ、受信機能は、他プレイヤによる対戦ゲームの進行状況を受信し、表示処理機能は、他プレイヤによる対戦ゲームの進行状況に応じて、他プレイヤに対応するゲーム空間を更新させる。【選択図】図2</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2018</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20180322&amp;DB=EPODOC&amp;CC=JP&amp;NR=2018043146A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20180322&amp;DB=EPODOC&amp;CC=JP&amp;NR=2018043146A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>NAKAHARA TAKESHI</creatorcontrib><creatorcontrib>OKUNO TAKUTO</creatorcontrib><creatorcontrib>MATSUBARA KIYOSHI</creatorcontrib><creatorcontrib>LI YA-NONG</creatorcontrib><creatorcontrib>YOKOMAKU MASAHIRO</creatorcontrib><title>GAME PROGRAM, COMPUTER CONTROL METHOD, AND COMPUTER</title><description>PROBLEM TO BE SOLVED: To provide a player with a game of high sense of urgency and interest.SOLUTION: A game program performs: an operation input function to receive a participation request in a match game from a player; a reception function to receive another player information in a match; an arrangement function to set an arrangement area in a game space corresponding to another player in a player's game space on the basis of another player information; a display processing function to output display information which displays a game space corresponding to another player around the player's game space with the player's game space as a center of the player's game screen; a progress function to progress a game in the player's game space; and a transmission function to transmit progress situations of the game. 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The reception function receives progress situations of a match game by another player. The display processing function updates the game space corresponding to another player in accordance with progress situations of the match game by another player.SELECTED DRAWING: Figure 2 【課題】プレイヤに、より緊迫感・興趣性の高いゲームを提供すること。【解決手段】本発明のゲームプログラムは、プレイヤからの対戦ゲームへの参加要求を受け付ける操作入力機能、対戦する他プレイヤ情報を受信する受信機能、他プレイヤ情報に基づき、プレイヤのゲーム空間に対前記他プレイヤに対応するゲーム空間の配置領域を設定する配置機能、プレイヤのゲーム空間をプレイヤのゲーム画面の中心とし、他プレイヤに対応するゲーム空間をプレイヤのゲーム空間の周囲に表示させる表示情報を出力する表示処理機能、プレイヤのゲーム空間におけるゲームを進行させる進行機能、ゲームの進行状況を送信する送信機能とを実現させ、受信機能は、他プレイヤによる対戦ゲームの進行状況を受信し、表示処理機能は、他プレイヤによる対戦ゲームの進行状況に応じて、他プレイヤに対応するゲーム空間を更新させる。【選択図】図2</abstract><oa>free_for_read</oa></addata></record>
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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME PROGRAM, COMPUTER CONTROL METHOD, AND COMPUTER
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