GAME PROGRAM, COMPUTER CONTROL METHOD, AND COMPUTER
PROBLEM TO BE SOLVED: To provide a player with a game of high sense of urgency and interest.SOLUTION: A game program performs: an operation input function to receive a participation request in a match game from a player; a reception function to receive another player information in a match; an arran...
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creator | NAKAHARA TAKESHI OKUNO TAKUTO MATSUBARA KIYOSHI LI YA-NONG YOKOMAKU MASAHIRO |
description | PROBLEM TO BE SOLVED: To provide a player with a game of high sense of urgency and interest.SOLUTION: A game program performs: an operation input function to receive a participation request in a match game from a player; a reception function to receive another player information in a match; an arrangement function to set an arrangement area in a game space corresponding to another player in a player's game space on the basis of another player information; a display processing function to output display information which displays a game space corresponding to another player around the player's game space with the player's game space as a center of the player's game screen; a progress function to progress a game in the player's game space; and a transmission function to transmit progress situations of the game. The reception function receives progress situations of a match game by another player. The display processing function updates the game space corresponding to another player in accordance with progress situations of the match game by another player.SELECTED DRAWING: Figure 2
【課題】プレイヤに、より緊迫感・興趣性の高いゲームを提供すること。【解決手段】本発明のゲームプログラムは、プレイヤからの対戦ゲームへの参加要求を受け付ける操作入力機能、対戦する他プレイヤ情報を受信する受信機能、他プレイヤ情報に基づき、プレイヤのゲーム空間に対前記他プレイヤに対応するゲーム空間の配置領域を設定する配置機能、プレイヤのゲーム空間をプレイヤのゲーム画面の中心とし、他プレイヤに対応するゲーム空間をプレイヤのゲーム空間の周囲に表示させる表示情報を出力する表示処理機能、プレイヤのゲーム空間におけるゲームを進行させる進行機能、ゲームの進行状況を送信する送信機能とを実現させ、受信機能は、他プレイヤによる対戦ゲームの進行状況を受信し、表示処理機能は、他プレイヤによる対戦ゲームの進行状況に応じて、他プレイヤに対応するゲーム空間を更新させる。【選択図】図2 |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2018043146A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2018043146A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2018043146A3</originalsourceid><addsrcrecordid>eNrjZDB2d_R1VQgI8ncPcvTVUXD29w0IDXENAjL8QoL8fRR8XUM8_F10FBz9XOCSPAysaYk5xam8UJqbQcnNNcTZQze1ID8-tbggMTk1L7Uk3ivAyMDQwsDE2NDEzNGYKEUA2_cnZQ</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>GAME PROGRAM, COMPUTER CONTROL METHOD, AND COMPUTER</title><source>esp@cenet</source><creator>NAKAHARA TAKESHI ; OKUNO TAKUTO ; MATSUBARA KIYOSHI ; LI YA-NONG ; YOKOMAKU MASAHIRO</creator><creatorcontrib>NAKAHARA TAKESHI ; OKUNO TAKUTO ; MATSUBARA KIYOSHI ; LI YA-NONG ; YOKOMAKU MASAHIRO</creatorcontrib><description>PROBLEM TO BE SOLVED: To provide a player with a game of high sense of urgency and interest.SOLUTION: A game program performs: an operation input function to receive a participation request in a match game from a player; a reception function to receive another player information in a match; an arrangement function to set an arrangement area in a game space corresponding to another player in a player's game space on the basis of another player information; a display processing function to output display information which displays a game space corresponding to another player around the player's game space with the player's game space as a center of the player's game screen; a progress function to progress a game in the player's game space; and a transmission function to transmit progress situations of the game. The reception function receives progress situations of a match game by another player. The display processing function updates the game space corresponding to another player in accordance with progress situations of the match game by another player.SELECTED DRAWING: Figure 2
【課題】プレイヤに、より緊迫感・興趣性の高いゲームを提供すること。【解決手段】本発明のゲームプログラムは、プレイヤからの対戦ゲームへの参加要求を受け付ける操作入力機能、対戦する他プレイヤ情報を受信する受信機能、他プレイヤ情報に基づき、プレイヤのゲーム空間に対前記他プレイヤに対応するゲーム空間の配置領域を設定する配置機能、プレイヤのゲーム空間をプレイヤのゲーム画面の中心とし、他プレイヤに対応するゲーム空間をプレイヤのゲーム空間の周囲に表示させる表示情報を出力する表示処理機能、プレイヤのゲーム空間におけるゲームを進行させる進行機能、ゲームの進行状況を送信する送信機能とを実現させ、受信機能は、他プレイヤによる対戦ゲームの進行状況を受信し、表示処理機能は、他プレイヤによる対戦ゲームの進行状況に応じて、他プレイヤに対応するゲーム空間を更新させる。【選択図】図2</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2018</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20180322&DB=EPODOC&CC=JP&NR=2018043146A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20180322&DB=EPODOC&CC=JP&NR=2018043146A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>NAKAHARA TAKESHI</creatorcontrib><creatorcontrib>OKUNO TAKUTO</creatorcontrib><creatorcontrib>MATSUBARA KIYOSHI</creatorcontrib><creatorcontrib>LI YA-NONG</creatorcontrib><creatorcontrib>YOKOMAKU MASAHIRO</creatorcontrib><title>GAME PROGRAM, COMPUTER CONTROL METHOD, AND COMPUTER</title><description>PROBLEM TO BE SOLVED: To provide a player with a game of high sense of urgency and interest.SOLUTION: A game program performs: an operation input function to receive a participation request in a match game from a player; a reception function to receive another player information in a match; an arrangement function to set an arrangement area in a game space corresponding to another player in a player's game space on the basis of another player information; a display processing function to output display information which displays a game space corresponding to another player around the player's game space with the player's game space as a center of the player's game screen; a progress function to progress a game in the player's game space; and a transmission function to transmit progress situations of the game. The reception function receives progress situations of a match game by another player. The display processing function updates the game space corresponding to another player in accordance with progress situations of the match game by another player.SELECTED DRAWING: Figure 2
【課題】プレイヤに、より緊迫感・興趣性の高いゲームを提供すること。【解決手段】本発明のゲームプログラムは、プレイヤからの対戦ゲームへの参加要求を受け付ける操作入力機能、対戦する他プレイヤ情報を受信する受信機能、他プレイヤ情報に基づき、プレイヤのゲーム空間に対前記他プレイヤに対応するゲーム空間の配置領域を設定する配置機能、プレイヤのゲーム空間をプレイヤのゲーム画面の中心とし、他プレイヤに対応するゲーム空間をプレイヤのゲーム空間の周囲に表示させる表示情報を出力する表示処理機能、プレイヤのゲーム空間におけるゲームを進行させる進行機能、ゲームの進行状況を送信する送信機能とを実現させ、受信機能は、他プレイヤによる対戦ゲームの進行状況を受信し、表示処理機能は、他プレイヤによる対戦ゲームの進行状況に応じて、他プレイヤに対応するゲーム空間を更新させる。【選択図】図2</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2018</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZDB2d_R1VQgI8ncPcvTVUXD29w0IDXENAjL8QoL8fRR8XUM8_F10FBz9XOCSPAysaYk5xam8UJqbQcnNNcTZQze1ID8-tbggMTk1L7Uk3ivAyMDQwsDE2NDEzNGYKEUA2_cnZQ</recordid><startdate>20180322</startdate><enddate>20180322</enddate><creator>NAKAHARA TAKESHI</creator><creator>OKUNO TAKUTO</creator><creator>MATSUBARA KIYOSHI</creator><creator>LI YA-NONG</creator><creator>YOKOMAKU MASAHIRO</creator><scope>EVB</scope></search><sort><creationdate>20180322</creationdate><title>GAME PROGRAM, COMPUTER CONTROL METHOD, AND COMPUTER</title><author>NAKAHARA TAKESHI ; OKUNO TAKUTO ; MATSUBARA KIYOSHI ; LI YA-NONG ; YOKOMAKU MASAHIRO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2018043146A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2018</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>NAKAHARA TAKESHI</creatorcontrib><creatorcontrib>OKUNO TAKUTO</creatorcontrib><creatorcontrib>MATSUBARA KIYOSHI</creatorcontrib><creatorcontrib>LI YA-NONG</creatorcontrib><creatorcontrib>YOKOMAKU MASAHIRO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>NAKAHARA TAKESHI</au><au>OKUNO TAKUTO</au><au>MATSUBARA KIYOSHI</au><au>LI YA-NONG</au><au>YOKOMAKU MASAHIRO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME PROGRAM, COMPUTER CONTROL METHOD, AND COMPUTER</title><date>2018-03-22</date><risdate>2018</risdate><abstract>PROBLEM TO BE SOLVED: To provide a player with a game of high sense of urgency and interest.SOLUTION: A game program performs: an operation input function to receive a participation request in a match game from a player; a reception function to receive another player information in a match; an arrangement function to set an arrangement area in a game space corresponding to another player in a player's game space on the basis of another player information; a display processing function to output display information which displays a game space corresponding to another player around the player's game space with the player's game space as a center of the player's game screen; a progress function to progress a game in the player's game space; and a transmission function to transmit progress situations of the game. The reception function receives progress situations of a match game by another player. The display processing function updates the game space corresponding to another player in accordance with progress situations of the match game by another player.SELECTED DRAWING: Figure 2
【課題】プレイヤに、より緊迫感・興趣性の高いゲームを提供すること。【解決手段】本発明のゲームプログラムは、プレイヤからの対戦ゲームへの参加要求を受け付ける操作入力機能、対戦する他プレイヤ情報を受信する受信機能、他プレイヤ情報に基づき、プレイヤのゲーム空間に対前記他プレイヤに対応するゲーム空間の配置領域を設定する配置機能、プレイヤのゲーム空間をプレイヤのゲーム画面の中心とし、他プレイヤに対応するゲーム空間をプレイヤのゲーム空間の周囲に表示させる表示情報を出力する表示処理機能、プレイヤのゲーム空間におけるゲームを進行させる進行機能、ゲームの進行状況を送信する送信機能とを実現させ、受信機能は、他プレイヤによる対戦ゲームの進行状況を受信し、表示処理機能は、他プレイヤによる対戦ゲームの進行状況に応じて、他プレイヤに対応するゲーム空間を更新させる。【選択図】図2</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME PROGRAM, COMPUTER CONTROL METHOD, AND COMPUTER |
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