GAME MACHINE

PROBLEM TO BE SOLVED: To improve amusement of games.SOLUTION: In a pachinko machine 1 according to the present invention, if predetermined conditions including a lottery winning of a "Big win 3" to a "Big win 7" are established, a performance of a continuous big winning presentat...

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Bibliographische Detailangaben
1. Verfasser: WASADA YUYA
Format: Patent
Sprache:eng ; jpn
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Zusammenfassung:PROBLEM TO BE SOLVED: To improve amusement of games.SOLUTION: In a pachinko machine 1 according to the present invention, if predetermined conditions including a lottery winning of a "Big win 3" to a "Big win 7" are established, a performance of a continuous big winning presentation within reservation is determined which suggests the result of prior determination processing on the basis of start information stored in a start information storage area. Particularly, a presentation mode of the continuous big winning presentation within reservation is determined corresponding to the number of game balls discharged from an out port 58 during a period from a start time of the game state of the Big win that has been won till a generation time of a performance trigger to the continuous big winning presentation within reservation.SELECTED DRAWING: Figure 56 【課題】 遊技の興趣を向上する。【解決手段】 本発明に係るパチンコ機1では、「大当たり3」〜「大当たり7」に当選したことを含む所定条件が成立した場合に、始動情報記憶領域に記憶されている始動情報に基づく事前判定処理の結果を示唆する保留内連チャン演出の実行が決定される。特に、当選した大当たり遊技状態の開始時から保留内連チャン演出の実行契機の発生時までの期間中におけるアウト口58から排出された遊技球の数に応じて、保留内連チャン演出の演出態様が決定される。【選択図】 図56