SLOT MACHINE

PROBLEM TO BE SOLVED: To prevent a player from feeling discomfort, when an upper limit of an advantageous section is reached in execution of a special game.SOLUTION: When a prescribed condition is satisfied in an advantageous section (for example, approaching to an upper limit of an advantageous sec...

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Bibliographische Detailangaben
Hauptverfasser: TANADA RYUHEI, INAMI SHINICHIRO, NISHIOKA JUN, KURITA TOMOAKI, HAYASHI EIJI, IMURA KOHEI, UTSUNOMIYA KAZUAKI, YOMO NORIYUKI, ITO EISUKE, SAGATA SHINSUKE
Format: Patent
Sprache:eng ; jpn
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Zusammenfassung:PROBLEM TO BE SOLVED: To prevent a player from feeling discomfort, when an upper limit of an advantageous section is reached in execution of a special game.SOLUTION: When a prescribed condition is satisfied in an advantageous section (for example, approaching to an upper limit of an advantageous section), a specific performance (ending performance) is started. When an upper limit (1500 games) of the advantageous section is reached in output of the specific performance, the advantageous section is finished and the specific performance is finished. Even when a special role (1BB) is won in output of the specific performance, and a game shifts to a special game (1BB game), the specific performance is continued. When the upper limit of the advantageous section is reached in the special game and in output of the specific performance, the advantageous section is finished, but the specific performance is continued until the special game is finished.SELECTED DRAWING: Figure 70 【課題】特別遊技の実行中に有利区間の上限に到達したときに、遊技者に違和感を与えないようにする。【解決手段】有利区間において所定の条件を満たしたとき(たとえば、有利区間の上限に近づいたとき)は、特定演出(エンディング演出)を開始する。特定演出の出力中に有利区間の上限(1500遊技)に到達したときは、有利区間を終了させるとともに特定演出を終了する。特定演出の出力中に特別役(1BB)に当選し、特別遊技(1BB遊技)に移行したときであっても特定演出を継続する。特別遊技中かつ特定演出の出力中に有利区間の上限に到達したときは、有利区間を終了させるが、特別遊技を終了するまで特定演出を継続する。【選択図】図70