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PROBLEM TO BE SOLVED: To achieve balance between a finish condition (including upper limit) of an advantageous section and execution of an instruction function actuation game.SOLUTION: When a prescribed role (small role E1) is won, a section may shift to an advantageous section since a next game. In...

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Bibliographische Detailangaben
Hauptverfasser: TANADA RYUHEI, INAMI SHINICHIRO, NISHIOKA JUN, KURITA TOMOAKI, HAYASHI EIJI, IMURA KOHEI, UTSUNOMIYA KAZUAKI, YOMO NORIYUKI, ITO EISUKE, SAGATA SHINSUKE
Format: Patent
Sprache:eng ; jpn
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Zusammenfassung:PROBLEM TO BE SOLVED: To achieve balance between a finish condition (including upper limit) of an advantageous section and execution of an instruction function actuation game.SOLUTION: When a prescribed role (small role E1) is won, a section may shift to an advantageous section since a next game. In the advantageous section, when a finish condition of the advantageous section is reached, the advantageous section is finished. In the advantageous section, when an upper limit of the advantageous section is reached, the advantageous section is finished. In the advantageous section, if a game having an advantageous operation mode of a stop switch is not performed by a time a prescribed finish condition is reached, the advantageous section is not finished until the instruction function actuation game is executed at least one time (example 3 in the drawing). On the other hand, if the game having the advantageous operation mode of the stop switch is not performed by a time the upper limit of the advantageous section is reached, the advantageous section is finished without executing the instruction function actuation game (example 4 in the drawing).SELECTED DRAWING: Figure 69 【課題】有利区間の終了条件(上限を含む)と指示機能作動遊技の実行とのバランスを図る。【解決手段】所定役(小役E1)に当選したときは、次回遊技から有利区間に移行する場合がある。有利区間において、有利区間の所定の終了条件に到達したときは有利区間を終了する。また、有利区間において、有利区間の上限に到達したときは有利区間を終了する。有利区間では、所定の終了条件に到達するまでにストップスイッチの有利な操作態様を有する遊技が1回もなかったときは、少なくとも1回の指示機能作動遊技を実行するまで有利区間を終了させない(図中、例3)。一方、有利区間の上限に到達するまでにストップスイッチの有利な操作態様を有する遊技が1回もなかったときは、指示機能作動遊技を実行することなく有利区間を終了する(図中、例4)。【選択図】図69