SLOT MACHINE
PROBLEM TO BE SOLVED: To provide a novel game property using an instruction function actuation game.SOLUTION: A lottery of a role is performed to have a case in which a prescribed role (small role E1) is won, and a winning probability of a prescribed role is equal in all set values. When the prescri...
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Zusammenfassung: | PROBLEM TO BE SOLVED: To provide a novel game property using an instruction function actuation game.SOLUTION: A lottery of a role is performed to have a case in which a prescribed role (small role E1) is won, and a winning probability of a prescribed role is equal in all set values. When the prescribed role is won, a section shifts to an advantageous section since a next game. The advantageous section to which a section shifts, based on winning of the prescribed role, in which at least one time of an instruction function actuation game (game for actuating an instruction function for displaying an advantageous operation mode, in a game having an advantageous operation mode of stop switch) is executed, has a first advantageous section (example 1 in the drawing) in which an instruction game section (AT) is not executed, and a second advantageous section (example 2 in the drawing) in which the instruction game section is executed. In the advantageous section to which a section shifts, based on winning of the prescribed role, a continuous performance is output.SELECTED DRAWING: Figure 68
【課題】指示機能作動遊技を用いて新たな遊技性を提供する。【解決手段】所定役(小役E1)の当選となる場合を有するように役の抽選を行い、所定役の当選確率は、全設定値で同一である。所定役に当選したときは、次回遊技から有利区間に移行する。所定役の当選に基づいて移行する有利区間は、少なくとも1回の指示機能作動遊技(ストップスイッチの有利な操作態様を有する遊技において、その有利な操作態様を表示する指示機能を作動させる遊技)を実行するが、指示遊技区間(AT)を実行しない第1有利区間(図中、例1)と、指示遊技区間を実行する第2有利区間(図中、例2)とを有する。所定役の当選に基づいて移行した有利区間において、連続演出を出力する。【選択図】図68 |
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