EACH-MACHINE UNIT AND CONTROL METHOD OF EACH-MACHINE UNIT
PROBLEM TO BE SOLVED: To quickly and flexibly accommodate to a trouble according to states of a game and a store employee.SOLUTION: An interspace card processing machine 10 can execute radiocommunication using two communication ranges of a communication range C2 for communicating within a range of s...
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Format: | Patent |
Sprache: | eng ; jpn |
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Zusammenfassung: | PROBLEM TO BE SOLVED: To quickly and flexibly accommodate to a trouble according to states of a game and a store employee.SOLUTION: An interspace card processing machine 10 can execute radiocommunication using two communication ranges of a communication range C2 for communicating within a range of substantially several meters, and a communication range C1 for communicating within a range of dozens of meters. When receiving a store employee calling operation for exchanging a ball box, the interspace card processing machine 10 calls a store employee using the communication range C2. Thereafter, when no store employee arrives thereat within a prescribed time, the interspace card processing machine calls a store employee again using the communication range C1. When something abnormal occurs, the interspace card processing machine 10 notifies of an occurrence of abnormality using the communication range C1. Subsequently, when any store employee arrives thereat, the interspace card processing machine 10 transmits useful information for accommodating to the abnormality using communication range C2.SELECTED DRAWING: Figure 1
【課題】遊技や店員の状態に応じた迅速かつ柔軟な対応を可能にすること。【解決手段】台間カード処理機10は、数m程度の範囲内で通信する通信距離C2、数十m程度の範囲内で通信する通信距離C1の2つの通信距離を用いて無線通信が可能である。台間カード処理機10は、玉箱交換のための店員呼出操作を受け付けた場合には、通信距離C2で店員呼出を行う。その後、所定時間内に店員が到着しなければ、通信距離C1で再度店員呼出を行う。また、台間カード処理機10は、異常が発生した場合には、通信距離C1で異常発生を通知する。その後、いずれかの店員が到着したならば、台間カード処理機10は、異常への対処に有用な情報を通信距離C2で送信する。【選択図】図1 |
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