INFORMATION PROCESSING APPARATUS, GAME PROGRAM, AND INFORMATION PROCESSING METHOD
PROBLEM TO BE SOLVED: To reduce stress that is given to a game player by waiting.SOLUTION: An information processing apparatus concerning the present invention includes: a behavioral order determination processing unit for determining the sequential order in which each character selected by multiple...
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Zusammenfassung: | PROBLEM TO BE SOLVED: To reduce stress that is given to a game player by waiting.SOLUTION: An information processing apparatus concerning the present invention includes: a behavioral order determination processing unit for determining the sequential order in which each character selected by multiple numbers from the decks of a player and an opponent behaves after starting play, based on parameters for behavioral order determination of each character, before starting the play; a behavioral content determination processing unit for determining behavioral contents of each character with any order from the first to a predetermined order after starting the play; and a game progress processing unit for making each character selected by multiple numbers from each deck of the player and the opponent according to the determined sequential order after starting the play behave according to the determined content, the game progress processing unit that makes the deck of the player behave in particular with the proviso that the sequential order of the behavior of the character selected from the deck of the player continues from the first to the predetermined order.SELECTED DRAWING: Figure 1
【課題】順番待ちによってプレイヤーに与えるストレスを軽減する。【解決手段】本発明に係る情報処理装置は、対戦開始前に、プレイヤー及び対戦相手のデッキから複数ずつ選択された各キャラクターが対戦開始後に行動する順番を、各キャラクターの行動順決定用パラメーターに基づいて決定する行動順決定処理部と、1番目から所定番目までのいずれかの順番が付けられた各キャラクターが対戦開始後に行動する内容を決定する行動内容決定処理部と、対戦開始後に、前記決定された順番に従って、前記プレイヤー及び対戦相手のデッキそれぞれから複数ずつ選択された各キャラクターに前記決定された内容に従って行動させるゲーム進行処理部であって、前記プレイヤーのデッキから選択されたキャラクターの行動する順番が1番目から所定番目まで連続することを条件として、前記プレイヤーのデッキに特別行動させるゲーム進行処理部を備える。【選択図】図1 |
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