SLOT MACHINE

PROBLEM TO BE SOLVED: To permit output of an inflaming performance or the like relating to an advantageous section even after displaying a shift to the advantageous section in an early stage.SOLUTION: When a small winning combination E1 is won in a normal section and a shift to an advantageous secti...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: UMETSU HIROKAZU, SAGATA SHINSUKE
Format: Patent
Sprache:eng ; jpn
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:PROBLEM TO BE SOLVED: To permit output of an inflaming performance or the like relating to an advantageous section even after displaying a shift to the advantageous section in an early stage.SOLUTION: When a small winning combination E1 is won in a normal section and a shift to an advantageous section is determined, an advantageous section display LED 77 is lit up (timing 1) by predetermined timing (until a bet of the next game is permitted and an adjustment switch 46 is operable). In the advantageous section, at least one instruction function operation game (display of correct pressing order when a pressing order bell is won) is executed. The advantageous section includes a first completion condition that an expected value of the number of execution times of instruction function operation games differs (for example, the number of execution times of indication function operation games is 1), and a second completion condition (for example, the number of games from start of the advantageous section is 100).SELECTED DRAWING: Figure 23 【課題】有利区間への移行を早期に表示したときであっても、その後に、有利区間に関する煽り演出等を出力可能とする。【解決手段】通常区間において小役E1の当選となり、有利区間に移行することに決定したときは、所定のタイミングまで(次回遊技のベットが可能となり、精算スイッチ46が操作可能となるまで)に有利区間表示LED77を点灯させる(タイミング1)。有利区間では、少なくとも1回の指示機能作動遊技(押し順ベル当選時における正解押し順の表示)を実行する。有利区間は、指示機能作動遊技の実行回数の期待値が異なる第1の終了条件(たとえば指示機能作動遊技の実行回数が1回)及び第2の終了条件(たとえば有利区間の開始からの遊技回数が100遊技)を有する。【選択図】図23