GAME MACHINE
PROBLEM TO BE SOLVED: To provide a game machine with enhanced amusement.SOLUTION: When an introduction presentation is performed in a base monitor 5-1, a screen is vertically split and an increase presentation is performed in which a display area for performing a variation of decorative symbols is i...
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Format: | Patent |
Sprache: | eng ; jpn |
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Zusammenfassung: | PROBLEM TO BE SOLVED: To provide a game machine with enhanced amusement.SOLUTION: When an introduction presentation is performed in a base monitor 5-1, a screen is vertically split and an increase presentation is performed in which a display area for performing a variation of decorative symbols is increased so that a pseudo monitor 5-2 at a second split is generated. In the base monitor 5-1, a development is made to a long ready-to-win corresponding to a performance of the introduction presentation. In the pseudo monitor 5-2 at the second split, a ready-to-win presentation with a normal ready-to-win is performed and after that the introduction presentation is performed. Further, the increase presentation is performed in which the screen is split and increased, and a pseudo monitor at a third split 5-3 is generated. In the pseudo monitor 5-2 at the second split, a development is made to a super ready-to-win A. In a pseudo monitor 5-4 at a fourth split, decorative symbols to become a big win combination are led out and displayed.SELECTED DRAWING: Figure 14
【課題】興趣を向上させた遊技機を提供する。【解決手段】基本モニタ5−1で導入演出が実行されると、画面が上下に分割して飾り図柄の変動を実行する表示領域が増加する増加演出が実行され、2分割目の擬似モニタ5−2が生成される。基本モニタ5−1では、導入演出が実行されたことに対応してロングリーチに発展する。2分割目の擬似モニタ5−2では、ノーマルリーチのリーチ演出が実行され、その後、導入演出が実行される。そして、画面が分割して増加する増加演出が実行され、3分割目5−3の擬似モニタが生成される。2分割目の擬似モニタ5−2では、スーパーリーチAに発展する。4分割目の擬似モニタ5−4において、大当り組合せとなる飾り図柄が導出表示される。【選択図】図14 |
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