GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine enabling a player to become satisfied with a performance without reserve by a back lamp that can be perceived intuitively even without moving the player's gaze from a reel even if allowing the performance to occur following winning of an operating...

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Bibliographische Detailangaben
1. Verfasser: KOMAKI TOMOHIDE
Format: Patent
Sprache:eng ; jpn
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Beschreibung
Zusammenfassung:PROBLEM TO BE SOLVED: To provide a game machine enabling a player to become satisfied with a performance without reserve by a back lamp that can be perceived intuitively even without moving the player's gaze from a reel even if allowing the performance to occur following winning of an operating symbol combination of a replay.SOLUTION: A main control circuit executes a normal replay lock for invalidating game operation by a player when a specific operating symbol combination is won from among operating symbol combinations of a replay. A sub-control circuit executes a performance by a back lamp for shedding light on a pattern of a reel from the back when the normal replay lock is executed. The main control circuit completes the normal replay lock when start operation is detected. In the meantime, the main control circuit completes the normal replay lock when a predetermined time passes after execution of the normal replay lock is started. The sub-control circuit completes the performance by the back lamp when the normal replay lock is completed.SELECTED DRAWING: Figure 66 【課題】遊技者がリールから視点を移動しなくとも直感的に感得することができるバックランプによる演出を再遊技の作動役の入賞に伴って発生させた場合であっても、当該演出を心おきなく遊技者に堪能させることができる遊技機を提供する。【解決手段】主制御回路は、再遊技の作動役のうち特定の作動役の入賞時に遊技者による遊技操作を無効化する通常再遊技ロックを実行し、副制御回路は、通常再遊技ロックが実行された場合に、リールの図柄を背面から照らすバックランプによる演出を実行し、主制御回路は、開始操作が検出された場合に通常再遊技ロックを終了させる一方で、通常再遊技ロックの実行が開始された後所定時間が経過した場合にも通常再遊技ロックを終了させ、副制御回路は、通常再遊技ロックが終了された場合に、バックランプによる演出を終了する。【選択図】図66