GAME MACHINE
PROBLEM TO BE SOLVED: To provide a game machine having characteristics on display.SOLUTION: A game machine comprises main control means and sub control means. The sub control means executes any one of a background performance and a cut-in performance when receiving at a first timing, a first command...
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Format: | Patent |
Sprache: | eng ; jpn |
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Zusammenfassung: | PROBLEM TO BE SOLVED: To provide a game machine having characteristics on display.SOLUTION: A game machine comprises main control means and sub control means. The sub control means executes any one of a background performance and a cut-in performance when receiving at a first timing, a first command which indicates that a game medium (media) is put into the game machine, from the main control means, and executes an inner winning suggestion performance when receiving a second command which indicates that a game is started, from the main control means. The inner winning suggestion performance is executed with the background performance together, but the inner winning suggestion performance is not executed with the cut-in performance together. The sub control means continues execution of the background performance, and starts execution of the inner winning suggestion performance when receiving the second command during execution of the background performance, and finishes execution of the cut-in performance and starts execution of the background performance and the inner winning suggestion performance in a same period, when receiving the second command during execution of the cut-in performance.SELECTED DRAWING: Figure 28
【課題】表示に特徴を有する遊技台を提供する。【解決手段】主制御手段と、副制御手段と、を備えた遊技台において、副制御手段は、主制御手段から遊技媒体の投入があったことを示す第一のコマンドを第一のタイミングで受信した場合、背景演出またはカットイン演出のいずれかを実行し、主制御手段から遊技開始のあったことを示す第二のコマンドを受信した場合、内部当選示唆演出を実行するものであり、内部当選示唆演出は背景演出と一緒に実行される一方、カットイン演出とは一緒に実行されないものであり、副制御手段は、背景演出を実行している間に第二のコマンドを受信した場合には、背景演出を継続して実行させ、内部当選示唆演出を実行開始させる一方、カットイン演出を実行している間に第二のコマンドを受信した場合には、カットイン演出の実行を終了させて、背景演出及び内部当選示唆演出を同時期に実行開始させる。【選択図】図28 |
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