GAME MACHINE
PROBLEM TO BE SOLVED: To provide a game machine capable of maintaining interest of a player, increasing variation of benefit impartment, and high in game property.SOLUTION: There are provided: element determining means 200 determining superiority/inferiority between a specific element and one or mor...
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Zusammenfassung: | PROBLEM TO BE SOLVED: To provide a game machine capable of maintaining interest of a player, increasing variation of benefit impartment, and high in game property.SOLUTION: There are provided: element determining means 200 determining superiority/inferiority between a specific element and one or more elements; element winning determination means 210 determining a case that the specific element is superior to the one or more prescribed elements to be winning; and prediction information determining means 220 determining prediction information of superiority/inferiority of at least two elements of the plurality of elements. When it is determined by the element winning determination means 210 to be winning, a benefit advantageous to the player is imparted. When it is determined that the prediction information matches result information defined by superiority/inferiority between the specific element and one or more prescribed elements, a benefit is imparted.SELECTED DRAWING: Figure 14
【課題】遊技者の関心を維持することができ、また、恩恵を付与するバリエーションを増やすことができ、さらには遊技性の高い遊技機を提供する。【解決手段】特定の要素と1又は複数の所定の要素との優劣を決定する要素決定手段200と、前記特定の要素が1又は複数の前記所定の要素より優れている場合を当選と判定する要素当選判定手段210と、前記複数の要素のうち少なくとも2つの要素の優劣の予想情報を決定する予想情報決定手段220とを備えている。そして、要素当選判定手段210により当選と判定された場合、遊技者にとって有利となる恩恵を付与する。また、前記予想情報と、前記特定の要素と1又は複数の前記所定の要素との優劣により定まる結果情報が一致したと判定された場合にも、恩恵を付与する。【選択図】図14 |
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