GAME MACHINE
PROBLEM TO BE SOLVED: To provide a game machine which is capable of making an additional game section unlikely to be forecasted, making a player interested in the additional game section over a plurality of games and further increasing variations of the additional game section.SOLUTION: The game mac...
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Format: | Patent |
Sprache: | eng ; jpn |
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Zusammenfassung: | PROBLEM TO BE SOLVED: To provide a game machine which is capable of making an additional game section unlikely to be forecasted, making a player interested in the additional game section over a plurality of games and further increasing variations of the additional game section.SOLUTION: The game machine comprises: reference section setting means 260 for setting a reference section that is a game section to be a reference of an additional section; magnification setting means 250 for setting a magnification; and combination discrimination means 270 by which, in the case where any one of the reference section or the magnification is set in a preceding game and the other of the reference section and the magnification is set in a subsequent game, it is discriminated that a predetermined combination pairing the reference section and the magnification is established. Each time the combination discrimination means 270 discriminates that a predetermined combination is established, additional section determination means 240 multiplies the reference section and the magnification of the predetermined combination and determines a multiplied value as the additional section.SELECTED DRAWING: Figure 14
【課題】上乗せされる遊技区間が予想し辛く、また、上乗せされる遊技区間について複数ゲームにわたり興味を持つことができ、さらに、上乗せされる遊技区間のバリエーションを増やすことが可能な遊技機を提供する。【解決手段】上乗せ区間の基準となる遊技区間である基準区間を設定するための基準区間設定手段260と、倍率を設定するための倍率設定手段250と、先の遊技において前記基準区間又は前記倍率のいずれか一方が設定され、後の遊技において前記基準区間又は前記倍率の他方が設定された場合に、前記基準区間と前記倍率とを一対とする所定の組み合わせが成立したと判定する組み合わせ判定手段270と、を備え、上乗せ区間決定手段240は、組み合わせ判定手段270により所定の組み合わせが成立したと判定される度に、当該所定の組み合わせである前記基準区間と前記倍率とを乗算し、当該乗算した値を前記上乗せ区間として決定する。【選択図】図14 |
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