GAMING MACHINE
PROBLEM TO BE SOLVED: To provide a gaming machine capable of attracting a player so that a player maintains player's expectation for a dividend.SOLUTION: A controller executes the following processing: processing (S1) for determining a plurality of symbols by a lottery; processing (S2) for dete...
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Zusammenfassung: | PROBLEM TO BE SOLVED: To provide a gaming machine capable of attracting a player so that a player maintains player's expectation for a dividend.SOLUTION: A controller executes the following processing: processing (S1) for determining a plurality of symbols by a lottery; processing (S2) for determining a provisional dividend according to a combination of the determined plurality of symbols; processing (S4) for determining whether or not the provisional dividend is a preset reference value or more; processing (S3) for determining a magnification by which to multiply the provisional dividend by a lottery; processing (S5) for causing a display device to rearrange all the determined plurality of symbols; and processing (S6) for causing the display device to display the magnification determined by the processing S3 after the processing S5 when it is determined that the provisional dividend is the reference value or more (YES in S4).SELECTED DRAWING: Figure 1
【課題】配当に対するプレイヤの期待感を維持させるように誘引することができるゲーミングマシンを提供する。【解決手段】コントローラは、下記の処理を行う。複数のシンボルを抽選により決定する処理(S1)。決定した複数のシンボルの組み合わせに応じて仮配当を決定する処理(S2)。仮配当が、予め設定された基準値以上か否かを判定する処理(S4)。仮配当に掛ける倍率を抽選により決定する処理(S3)。決定した複数のシンボルの全てを表示装置に再配置させる処理(S5)。仮配当が基準値以上であると判定した場合(S4でYES)、S5の処理の後に、S3の処理で決定した倍率を表示装置に表示させる処理(S6)。【選択図】図1 |
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