REEL TYPE GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing interest in a game by allowing assist notification control to function initiatively and hence generating a plurality of kinds of game states having different base values.SOLUTION: A plurality of kinds of notification states in whic...

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Bibliographische Detailangaben
Hauptverfasser: OKADA WATARU, MORIYA MITSUAKI
Format: Patent
Sprache:eng ; jpn
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Zusammenfassung:PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing interest in a game by allowing assist notification control to function initiatively and hence generating a plurality of kinds of game states having different base values.SOLUTION: A plurality of kinds of notification states in which an occurrence probability of a regular announcement for allowing an advantageous winning combination to win is allowed to differ are provided. The notification states include a normal notification state (non-AT game), a first advantageous notification state (AT2 game), and a second advantageous notification state (AT1 game), and an occurrence probability of the regular announcement is allowed to have a relatively low probability in order of the second advantageous notification state, the first advantageous notification state, and the normal notifications state.SELECTED DRAWING: Figure 9 【課題】アシスト報知制御を主導的に機能させることにより、異なるベース値を持つ複数種類の遊技状態を発生可能にして、遊技興趣を向上させうる遊技機を提供する。【解決手段】有利入賞役を入賞させる本告知の発生確率を異ならせた複数種類の報知状態を設ける。この報知状態には、通常報知状態(非AT遊技)と、第1の有利報知状態(AT2遊技)と、第2の有利報知状態(AT1遊技)とが含まれ、前記本告知の発生確率が、前記第2の有利報知状態、前記第1の有利報知状態、および前記通常報知状態のこの順に相対的に低確率となるように構成した。【選択図】図9