GAME MACHINE
PROBLEM TO BE SOLVED: To provide a game machine capable of solving shortage of a memory capacity of a main control board.SOLUTION: A game machine comprises: input operation detection means; start operation detection means; internal winning combination determination means; variable display means; sto...
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Format: | Patent |
Sprache: | eng ; jpn |
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Zusammenfassung: | PROBLEM TO BE SOLVED: To provide a game machine capable of solving shortage of a memory capacity of a main control board.SOLUTION: A game machine comprises: input operation detection means; start operation detection means; internal winning combination determination means; variable display means; stop operation detection means; stop control means; game medium application means; performance means; a main control part; and a sub control part. The performance means execute a performance related to a game. The main control part comprises: a first control board for controlling at least the internal winning combination determination means; and a second control board for determining whether or not, an input operation by the input operation detection means is detected normally, and controlling the game medium application means. The sub control part controls the performance means.SELECTED DRAWING: Figure 5
【課題】メイン制御基板の記憶容量の不足を解消することができる遊技機を提供する。【解決手段】本発明の遊技機は、投入操作検出手段と、開始操作検出手段と、内部当籤役決定手段と、変動表示手段と、停止操作検出手段と、停止制御手段と、遊技媒体付与手段と、演出手段と、主制御部と、副制御部とを備える。演出手段は、遊技に係る演出を実行する。主制御部は、少なくとも内部当籤役決定手段を制御する第1制御基板と、少なくとも投入操作検出手段による投入操作の検出が正常であるか否かの判定及び遊技媒体付与手段を制御する第2制御基板とを有する。副制御部は、演出手段を制御する。【選択図】図5 |
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