GAME MACHINE
PROBLEM TO BE SOLVED: To enhance performance effects and interest of a game by making it easy for a player's consciousness to concentrate on performance.SOLUTION: A performance handle and a performance button receiving a player's operation are provided. When the performance handle is rotat...
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Format: | Patent |
Sprache: | eng ; jpn |
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Zusammenfassung: | PROBLEM TO BE SOLVED: To enhance performance effects and interest of a game by making it easy for a player's consciousness to concentrate on performance.SOLUTION: A performance handle and a performance button receiving a player's operation are provided. When the performance handle is rotated and operated left and right during an operation effective period, performance is executed in a prescribed performance pattern; and when the performance button is press operated, performance is executed in another performance pattern. When the performance button is press operated while rotating and operating the performance handle, performance is executed in a special performance pattern. Thus, contents of the performance are made to differ between when either the performance handle or the performance button is single controlled and when the performance handle and the performance button are combined controlled.SELECTED DRAWING: Figure 51
【課題】遊技者の意識を演出に集中しやすくすることで、演出効果の向上ならびに遊技の興趣向上を図る。【解決手段】遊技者の操作を受け付ける演出ハンドルと演出ボタンが設けられる。操作有効期間中に、演出ハンドルを左右に回転操作すると、所定の演出パターンで演出が実行され、演出ボタンを押下操作すると、他の演出パターンで演出が実行される。そして、演出ハンドルを回転操作しながら演出ボタンを押下操作すると、特殊な演出パターンで演出が実行される。このように、演出ハンドルまたは演出ボタンを単独操作した場合と、演出ハンドルおよび演出ボタンを複合操作した場合とで、演出の内容を異ならせる。【選択図】図51 |
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