GAME MACHINE
PROBLEM TO BE SOLVED: To provide a game machine capable of reducing design load.SOLUTION: An execution mode of variation performance includes: a specific execution mode in which pseudo variation is performed more than once after one or more symbol constitution groups composed of many kinds of perfor...
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Zusammenfassung: | PROBLEM TO BE SOLVED: To provide a game machine capable of reducing design load.SOLUTION: An execution mode of variation performance includes: a specific execution mode in which pseudo variation is performed more than once after one or more symbol constitution groups composed of many kinds of performance symbols start variable display to a performance display part until performance symbols are temporarily stop displayed in a preset false display mode; and a special execution mode in which the pseudo variation is performed more than once for a time required for one pseudo variation in any specific execution mode. In pseudo variation of each round in the specific execution mode and the special execution mode, common start performance and common continuous performance executed posterior to the start performance are executed, different performance is executed between the start performance and the continuous performance from each round of pseudo variation in the specific execution mode to each round of pseudo variation in the special execution mode, and common reduction performance is executed in the pseudo variation in the special execution mode between the start performance and the continuous performance.SELECTED DRAWING: Figure 54
【課題】設計負荷を低減することができる遊技機を提供する。【解決手段】変動演出の実行態様には、複数種類の演出図柄で構成される1または複数の図柄構成群が演出表示部に変動表示を開始してから、演出図柄が予め設定された擬似表示態様で仮停止表示されるまでの擬似変動が複数回実行される特定実行態様と、特定実行態様のいずれか1回の擬似変動に要する時間で、擬似変動が複数回実行される特殊実行態様と、が含まれており、特定実行態様および特殊実行態様の各回の擬似変動において、共通の開始演出、および、開始演出よりも後に実行される共通の継続演出を実行するとともに、開始演出および継続演出の間に、特定実行態様の各回の擬似変動と特殊実行態様の各回の擬似変動とで異なる演出を実行し、特殊実行態様の擬似変動において、開始演出および継続演出の間に、共通の短縮演出を実行する。【選択図】図54 |
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