GAME MACHINE

PROBLEM TO BE SOLVED: To get rid of a sense of fatigue by inhibiting a game from getting monotonous.SOLUTION: A second large winning hole 128 includes, in the inside thereof: a first rotor 146 causing a game ball to enter a first specific area 152 at a prescribed probability; and a second rotor 148...

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Hauptverfasser: KUBO HIKARI, SAKAI TOMOKAZU
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creator KUBO HIKARI
SAKAI TOMOKAZU
description PROBLEM TO BE SOLVED: To get rid of a sense of fatigue by inhibiting a game from getting monotonous.SOLUTION: A second large winning hole 128 includes, in the inside thereof: a first rotor 146 causing a game ball to enter a first specific area 152 at a prescribed probability; and a second rotor 148 causing a game ball to enter a second specific area 154 at a prescribed probability. Further the second large winning hole includes: a first introduction passage 140 for guiding a game ball towards the first specific area; and a second introduction passage 142 for guiding a game ball towards the second specific area. The game machine presets mutually different game profits to the first specific area and the second specific area, and offers a prescribed game profit, when a game ball enters the first specific area or the second specific area during a big winning combination game.SELECTED DRAWING: Figure 3 【課題】遊技が単調となるのを抑制することで、遊技者の倦怠感を払拭する。【解決手段】第2大入賞口128内には、第1特定領域152に所定の確率で遊技球が進入する第1回転体146と、第2特定領域154に所定の確率で遊技球が進入する第2回転体148とが設けられる。また、第2大入賞口には、第1特定領域に向けて遊技球を導く第1導入通路140と、第2特定領域に向けて遊技球を導く第2導入通路142と、が設けられる。第1特定領域および第2特定領域には、互いに異なる遊技利益が予め設定されており、大役遊技中に第1特定領域または第2特定領域に遊技球が進入すると所定の遊技利益が付与される。【選択図】図3
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The game machine presets mutually different game profits to the first specific area and the second specific area, and offers a prescribed game profit, when a game ball enters the first specific area or the second specific area during a big winning combination game.SELECTED DRAWING: Figure 3 【課題】遊技が単調となるのを抑制することで、遊技者の倦怠感を払拭する。【解決手段】第2大入賞口128内には、第1特定領域152に所定の確率で遊技球が進入する第1回転体146と、第2特定領域154に所定の確率で遊技球が進入する第2回転体148とが設けられる。また、第2大入賞口には、第1特定領域に向けて遊技球を導く第1導入通路140と、第2特定領域に向けて遊技球を導く第2導入通路142と、が設けられる。第1特定領域および第2特定領域には、互いに異なる遊技利益が予め設定されており、大役遊技中に第1特定領域または第2特定領域に遊技球が進入すると所定の遊技利益が付与される。【選択図】図3</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2016</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20160404&amp;DB=EPODOC&amp;CC=JP&amp;NR=2016043017A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76290</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20160404&amp;DB=EPODOC&amp;CC=JP&amp;NR=2016043017A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>KUBO HIKARI</creatorcontrib><creatorcontrib>SAKAI TOMOKAZU</creatorcontrib><title>GAME MACHINE</title><description>PROBLEM TO BE SOLVED: To get rid of a sense of fatigue by inhibiting a game from getting monotonous.SOLUTION: A second large winning hole 128 includes, in the inside thereof: a first rotor 146 causing a game ball to enter a first specific area 152 at a prescribed probability; and a second rotor 148 causing a game ball to enter a second specific area 154 at a prescribed probability. 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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME MACHINE
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