GAME MACHINE

PROBLEM TO BE SOLVED: To get rid of a sense of fatigue by inhibiting a game from getting monotonous.SOLUTION: A second large winning hole 128 includes, in the inside thereof: a first rotor 146 causing a game ball to enter a first specific area 152 at a prescribed probability; and a second rotor 148...

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Bibliographische Detailangaben
Hauptverfasser: KUBO HIKARI, SAKAI TOMOKAZU
Format: Patent
Sprache:eng ; jpn
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Zusammenfassung:PROBLEM TO BE SOLVED: To get rid of a sense of fatigue by inhibiting a game from getting monotonous.SOLUTION: A second large winning hole 128 includes, in the inside thereof: a first rotor 146 causing a game ball to enter a first specific area 152 at a prescribed probability; and a second rotor 148 causing a game ball to enter a second specific area 154 at a prescribed probability. Further the second large winning hole includes: a first introduction passage 140 for guiding a game ball towards the first specific area; and a second introduction passage 142 for guiding a game ball towards the second specific area. The game machine presets mutually different game profits to the first specific area and the second specific area, and offers a prescribed game profit, when a game ball enters the first specific area or the second specific area during a big winning combination game.SELECTED DRAWING: Figure 3 【課題】遊技が単調となるのを抑制することで、遊技者の倦怠感を払拭する。【解決手段】第2大入賞口128内には、第1特定領域152に所定の確率で遊技球が進入する第1回転体146と、第2特定領域154に所定の確率で遊技球が進入する第2回転体148とが設けられる。また、第2大入賞口には、第1特定領域に向けて遊技球を導く第1導入通路140と、第2特定領域に向けて遊技球を導く第2導入通路142と、が設けられる。第1特定領域および第2特定領域には、互いに異なる遊技利益が予め設定されており、大役遊技中に第1特定領域または第2特定領域に遊技球が進入すると所定の遊技利益が付与される。【選択図】図3