GAME SERVER, GAME CONTROL METHOD, GAME PROGRAM, AND GAME PROGRAM RECORDING MEDIUM

PROBLEM TO BE SOLVED: To provide a game server capable of retaining eagerness of real users for a fixed-time match, game control method for controlling a progress of a game provided by the game server, game program, game program recording medium having the game program recorded therein, and game sys...

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description PROBLEM TO BE SOLVED: To provide a game server capable of retaining eagerness of real users for a fixed-time match, game control method for controlling a progress of a game provided by the game server, game program, game program recording medium having the game program recorded therein, and game system.SOLUTION: A battle part processing part 102 includes, as shown in Figure 5, a reservation reception part 41, a match implementation part 42, a prize offer part 43, and a reservation setup part 44. The match implementation part 42 is means for implementing a fixed-time match allowing teams of virtual users to fight each other at a specific time zone. The match implementation part 42 has a match management part 421, a user control part 422, an NPC (Non-Player Character) control part 423, and an image output part 424.SELECTED DRAWING: Figure 5 【課題】定時対戦に対する実ユーザの意欲を維持することが可能なゲームサーバ、ゲームサーバで提供するゲームの進行を制御するゲーム制御方法、ゲームプログラム、ゲームプログラムを記録したゲームプログラム記録媒体及びゲームシステムを提供する。【解決手段】バトルパート処理部102は、図5に示すように、予約受付部41と、対戦実現部42と、報酬付与部43と、予約設定部44と、を備える。対戦実現部42は、特定の時間帯に、仮想ユーザをチーム同士で対戦させる定時対戦を実現する手段である。対戦実現部42は、対戦管理部421と、ユーザ制御部422と、NPC制御部423と、画像出力部424と、を備える。【選択図】図5
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The match implementation part 42 is means for implementing a fixed-time match allowing teams of virtual users to fight each other at a specific time zone. The match implementation part 42 has a match management part 421, a user control part 422, an NPC (Non-Player Character) control part 423, and an image output part 424.SELECTED DRAWING: Figure 5 【課題】定時対戦に対する実ユーザの意欲を維持することが可能なゲームサーバ、ゲームサーバで提供するゲームの進行を制御するゲーム制御方法、ゲームプログラム、ゲームプログラムを記録したゲームプログラム記録媒体及びゲームシステムを提供する。【解決手段】バトルパート処理部102は、図5に示すように、予約受付部41と、対戦実現部42と、報酬付与部43と、予約設定部44と、を備える。対戦実現部42は、特定の時間帯に、仮想ユーザをチーム同士で対戦させる定時対戦を実現する手段である。対戦実現部42は、対戦管理部421と、ユーザ制御部422と、NPC制御部423と、画像出力部424と、を備える。【選択図】図5</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2016</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20160324&amp;DB=EPODOC&amp;CC=JP&amp;NR=2016039859A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25543,76294</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20160324&amp;DB=EPODOC&amp;CC=JP&amp;NR=2016039859A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>KUMAGAI NAHO</creatorcontrib><title>GAME SERVER, GAME CONTROL METHOD, GAME PROGRAM, AND GAME PROGRAM RECORDING MEDIUM</title><description>PROBLEM TO BE SOLVED: To provide a game server capable of retaining eagerness of real users for a fixed-time match, game control method for controlling a progress of a game provided by the game server, game program, game program recording medium having the game program recorded therein, and game system.SOLUTION: A battle part processing part 102 includes, as shown in Figure 5, a reservation reception part 41, a match implementation part 42, a prize offer part 43, and a reservation setup part 44. 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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME SERVER, GAME CONTROL METHOD, GAME PROGRAM, AND GAME PROGRAM RECORDING MEDIUM
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