GAME SERVER, GAME CONTROL METHOD, GAME PROGRAM, AND GAME PROGRAM RECORDING MEDIUM
PROBLEM TO BE SOLVED: To provide a game server capable of retaining eagerness of real users for a fixed-time match, game control method for controlling a progress of a game provided by the game server, game program, game program recording medium having the game program recorded therein, and game sys...
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creator | KUMAGAI NAHO |
description | PROBLEM TO BE SOLVED: To provide a game server capable of retaining eagerness of real users for a fixed-time match, game control method for controlling a progress of a game provided by the game server, game program, game program recording medium having the game program recorded therein, and game system.SOLUTION: A battle part processing part 102 includes, as shown in Figure 5, a reservation reception part 41, a match implementation part 42, a prize offer part 43, and a reservation setup part 44. The match implementation part 42 is means for implementing a fixed-time match allowing teams of virtual users to fight each other at a specific time zone. The match implementation part 42 has a match management part 421, a user control part 422, an NPC (Non-Player Character) control part 423, and an image output part 424.SELECTED DRAWING: Figure 5
【課題】定時対戦に対する実ユーザの意欲を維持することが可能なゲームサーバ、ゲームサーバで提供するゲームの進行を制御するゲーム制御方法、ゲームプログラム、ゲームプログラムを記録したゲームプログラム記録媒体及びゲームシステムを提供する。【解決手段】バトルパート処理部102は、図5に示すように、予約受付部41と、対戦実現部42と、報酬付与部43と、予約設定部44と、を備える。対戦実現部42は、特定の時間帯に、仮想ユーザをチーム同士で対戦させる定時対戦を実現する手段である。対戦実現部42は、対戦管理部421と、ユーザ制御部422と、NPC制御部423と、画像出力部424と、を備える。【選択図】図5 |
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【課題】定時対戦に対する実ユーザの意欲を維持することが可能なゲームサーバ、ゲームサーバで提供するゲームの進行を制御するゲーム制御方法、ゲームプログラム、ゲームプログラムを記録したゲームプログラム記録媒体及びゲームシステムを提供する。【解決手段】バトルパート処理部102は、図5に示すように、予約受付部41と、対戦実現部42と、報酬付与部43と、予約設定部44と、を備える。対戦実現部42は、特定の時間帯に、仮想ユーザをチーム同士で対戦させる定時対戦を実現する手段である。対戦実現部42は、対戦管理部421と、ユーザ制御部422と、NPC制御部423と、画像出力部424と、を備える。【選択図】図5</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2016</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20160324&DB=EPODOC&CC=JP&NR=2016039859A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25543,76294</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20160324&DB=EPODOC&CC=JP&NR=2016039859A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>KUMAGAI NAHO</creatorcontrib><title>GAME SERVER, GAME CONTROL METHOD, GAME PROGRAM, AND GAME PROGRAM RECORDING MEDIUM</title><description>PROBLEM TO BE SOLVED: To provide a game server capable of retaining eagerness of real users for a fixed-time match, game control method for controlling a progress of a game provided by the game server, game program, game program recording medium having the game program recorded therein, and game system.SOLUTION: A battle part processing part 102 includes, as shown in Figure 5, a reservation reception part 41, a match implementation part 42, a prize offer part 43, and a reservation setup part 44. The match implementation part 42 is means for implementing a fixed-time match allowing teams of virtual users to fight each other at a specific time zone. The match implementation part 42 has a match management part 421, a user control part 422, an NPC (Non-Player Character) control part 423, and an image output part 424.SELECTED DRAWING: Figure 5
【課題】定時対戦に対する実ユーザの意欲を維持することが可能なゲームサーバ、ゲームサーバで提供するゲームの進行を制御するゲーム制御方法、ゲームプログラム、ゲームプログラムを記録したゲームプログラム記録媒体及びゲームシステムを提供する。【解決手段】バトルパート処理部102は、図5に示すように、予約受付部41と、対戦実現部42と、報酬付与部43と、予約設定部44と、を備える。対戦実現部42は、特定の時間帯に、仮想ユーザをチーム同士で対戦させる定時対戦を実現する手段である。対戦実現部42は、対戦管理部421と、ユーザ制御部422と、NPC制御部423と、画像出力部424と、を備える。【選択図】図5</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2016</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZAh0d_R1VQh2DQpzDdJRAHOc_f1Cgvx9FHxdQzz8XaCCAUH-7kGOvjoKjn4uKCIKQa7O_kEunn7uQA0unqG-PAysaYk5xam8UJqbQcnNNcTZQze1ID8-tbggMTk1L7Uk3ivAyMDQzMDY0sLU0tGYKEUAoNwvKA</recordid><startdate>20160324</startdate><enddate>20160324</enddate><creator>KUMAGAI NAHO</creator><scope>EVB</scope></search><sort><creationdate>20160324</creationdate><title>GAME SERVER, GAME CONTROL METHOD, GAME PROGRAM, AND GAME PROGRAM RECORDING MEDIUM</title><author>KUMAGAI NAHO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2016039859A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2016</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>KUMAGAI NAHO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>KUMAGAI NAHO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME SERVER, GAME CONTROL METHOD, GAME PROGRAM, AND GAME PROGRAM RECORDING MEDIUM</title><date>2016-03-24</date><risdate>2016</risdate><abstract>PROBLEM TO BE SOLVED: To provide a game server capable of retaining eagerness of real users for a fixed-time match, game control method for controlling a progress of a game provided by the game server, game program, game program recording medium having the game program recorded therein, and game system.SOLUTION: A battle part processing part 102 includes, as shown in Figure 5, a reservation reception part 41, a match implementation part 42, a prize offer part 43, and a reservation setup part 44. The match implementation part 42 is means for implementing a fixed-time match allowing teams of virtual users to fight each other at a specific time zone. The match implementation part 42 has a match management part 421, a user control part 422, an NPC (Non-Player Character) control part 423, and an image output part 424.SELECTED DRAWING: Figure 5
【課題】定時対戦に対する実ユーザの意欲を維持することが可能なゲームサーバ、ゲームサーバで提供するゲームの進行を制御するゲーム制御方法、ゲームプログラム、ゲームプログラムを記録したゲームプログラム記録媒体及びゲームシステムを提供する。【解決手段】バトルパート処理部102は、図5に示すように、予約受付部41と、対戦実現部42と、報酬付与部43と、予約設定部44と、を備える。対戦実現部42は、特定の時間帯に、仮想ユーザをチーム同士で対戦させる定時対戦を実現する手段である。対戦実現部42は、対戦管理部421と、ユーザ制御部422と、NPC制御部423と、画像出力部424と、を備える。【選択図】図5</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME SERVER, GAME CONTROL METHOD, GAME PROGRAM, AND GAME PROGRAM RECORDING MEDIUM |
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