GAME SERVER, GAME CONTROL METHOD, GAME PROGRAM, AND GAME PROGRAM RECORDING MEDIUM

PROBLEM TO BE SOLVED: To provide a game server capable of retaining eagerness of real users for a fixed-time match, game control method for controlling a progress of a game provided by the game server, game program, game program recording medium having the game program recorded therein, and game sys...

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1. Verfasser: KUMAGAI NAHO
Format: Patent
Sprache:eng ; jpn
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Zusammenfassung:PROBLEM TO BE SOLVED: To provide a game server capable of retaining eagerness of real users for a fixed-time match, game control method for controlling a progress of a game provided by the game server, game program, game program recording medium having the game program recorded therein, and game system.SOLUTION: A battle part processing part 102 includes, as shown in Figure 5, a reservation reception part 41, a match implementation part 42, a prize offer part 43, and a reservation setup part 44. The match implementation part 42 is means for implementing a fixed-time match allowing teams of virtual users to fight each other at a specific time zone. The match implementation part 42 has a match management part 421, a user control part 422, an NPC (Non-Player Character) control part 423, and an image output part 424.SELECTED DRAWING: Figure 5 【課題】定時対戦に対する実ユーザの意欲を維持することが可能なゲームサーバ、ゲームサーバで提供するゲームの進行を制御するゲーム制御方法、ゲームプログラム、ゲームプログラムを記録したゲームプログラム記録媒体及びゲームシステムを提供する。【解決手段】バトルパート処理部102は、図5に示すように、予約受付部41と、対戦実現部42と、報酬付与部43と、予約設定部44と、を備える。対戦実現部42は、特定の時間帯に、仮想ユーザをチーム同士で対戦させる定時対戦を実現する手段である。対戦実現部42は、対戦管理部421と、ユーザ制御部422と、NPC制御部423と、画像出力部424と、を備える。【選択図】図5