GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine which can enhance interest of a game by making a player feel hopeful prior to start operation of a next game without increasing an amount of data.SOLUTION: A game machine has: state control means which performs a normal game state, an advantageous game...

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Bibliographische Detailangaben
1. Verfasser: MIWA SAYAKA
Format: Patent
Sprache:eng ; jpn
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Zusammenfassung:PROBLEM TO BE SOLVED: To provide a game machine which can enhance interest of a game by making a player feel hopeful prior to start operation of a next game without increasing an amount of data.SOLUTION: A game machine has: state control means which performs a normal game state, an advantageous game state more advantageous than the normal game state, and a high expectation degree game state in which a degree of expectation about transition to the advantageous game state is high; and sound emitting means which emits voice data related to performance. The sound emitting means outputs first voice data during the normal game state, starts generation of game lock that does not receive operation of start operation means and starts output of second voice data different from the first voice data as all the stop operation means are operated when transition to the high expectation degree game state is determined, and in the high expectation degree game state, continues to output the second voice data. 【課題】データ量を増やすことなく、次ゲームの開始操作に先駆けて遊技者に期待感を与えることにより、遊技の興趣を向上させることができる遊技機を提供する。【解決手段】通常遊技状態と、該通常遊技状態より有利な有利遊技状態と、前記有利遊技状態へ移行する期待度の高い高期待度遊技状態とを実行する状態制御手段と、演出に係る音声データを出力する出音手段と、を有し、前記出音手段は、前記通常遊技状態中は第1の音声データを出力し、前記高期待度遊技状態への移行が決定されている場合には、前記停止操作手段のすべてが操作されたことに応じて前記開始操作手段の操作を所定期間受け付けない遊技ロックの発生とともに前記第1の音声データとは異なる第2の音声データの出力を開始し、前記高期待度遊技状態においては、前記第2の音声データを継続して出力する。【選択図】図131