GAME MACHINE AND PROGRAM

PROBLEM TO BE SOLVED: To achieve a game machine capable of providing operational feeling differing from only a feeling of touch onto a flat surface of a touch panel in touch operation.SOLUTION: Control of display of a plurality of kinds of markers for issuing instructions to perform touch operation...

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Bibliographische Detailangaben
Hauptverfasser: TOKUMOTO RYOTA, KIMIZU KATSUNORI
Format: Patent
Sprache:eng ; jpn
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Beschreibung
Zusammenfassung:PROBLEM TO BE SOLVED: To achieve a game machine capable of providing operational feeling differing from only a feeling of touch onto a flat surface of a touch panel in touch operation.SOLUTION: Control of display of a plurality of kinds of markers for issuing instructions to perform touch operation at given timing is successively performed onto a touch panel, and control is performed to oscillate a touch surface in an oscillation form according to a type of a displayed marker. For example, a hold marker, which requires maintenance of a touch over at least eight beets of play music, is oscillated in an oscillation form in that the maximum oscillation force arrives periodically. 【課題】タッチ操作したときにタッチパネルの平坦面に触れただけの感触とは異なる操作感を与えることができる遊戯装置を実現する。【解決手段】所与のタイミングでのタッチ操作を指示する複数種類のマーカをタッチパネルに順次表示制御し、表示されたマーカの種類に応じた振動形態でタッチ面を振動させる制御を行う。例えば、プレイ曲の8拍以上に渡ってタッチを維持することが要求されるホールドマーカについては、周期的に最大加振力VPmaxが訪れるような振動形態で振動させる。【選択図】図8