GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine which can improve game amusement by diversifying giving modes without monotonization of the giving modes of specific game states on the basis of a privilege game such as AT (Assist Time) or ART (Assist Replay Time).SOLUTION: A game state can be shifted...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: OKADA WATARU, MORIYA MITSUAKI
Format: Patent
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator OKADA WATARU
MORIYA MITSUAKI
description PROBLEM TO BE SOLVED: To provide a game machine which can improve game amusement by diversifying giving modes without monotonization of the giving modes of specific game states on the basis of a privilege game such as AT (Assist Time) or ART (Assist Replay Time).SOLUTION: A game state can be shifted to a pseudo bonus game state when a pseudo bonus game is won (establishment of a first shifting condition) in a normal game state. A game state can be shifted to an ST game state which has a higher probability than the normal game state and includes game sections a-c in which pseudo bonus lottery probabilities are different when a second shifting condition is established during the pseudo bonus game. In the ST game state, any of three pseudo bonus game states which have different upper limit numbers of medals obtainable is selected and a game state can be shifted to the pseudo bonus game state relevant to the selection. The ST game state consists of a plurality of game sections including game sections in which selection rates are different.
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2014166279A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2014166279A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2014166279A3</originalsourceid><addsrcrecordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBoYmhmZmRuaWjsZEKQIAsOccog</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>GAME MACHINE</title><source>esp@cenet</source><creator>OKADA WATARU ; MORIYA MITSUAKI</creator><creatorcontrib>OKADA WATARU ; MORIYA MITSUAKI</creatorcontrib><description>PROBLEM TO BE SOLVED: To provide a game machine which can improve game amusement by diversifying giving modes without monotonization of the giving modes of specific game states on the basis of a privilege game such as AT (Assist Time) or ART (Assist Replay Time).SOLUTION: A game state can be shifted to a pseudo bonus game state when a pseudo bonus game is won (establishment of a first shifting condition) in a normal game state. A game state can be shifted to an ST game state which has a higher probability than the normal game state and includes game sections a-c in which pseudo bonus lottery probabilities are different when a second shifting condition is established during the pseudo bonus game. In the ST game state, any of three pseudo bonus game states which have different upper limit numbers of medals obtainable is selected and a game state can be shifted to the pseudo bonus game state relevant to the selection. The ST game state consists of a plurality of game sections including game sections in which selection rates are different.</description><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2014</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20140911&amp;DB=EPODOC&amp;CC=JP&amp;NR=2014166279A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,777,882,25545,76296</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20140911&amp;DB=EPODOC&amp;CC=JP&amp;NR=2014166279A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>OKADA WATARU</creatorcontrib><creatorcontrib>MORIYA MITSUAKI</creatorcontrib><title>GAME MACHINE</title><description>PROBLEM TO BE SOLVED: To provide a game machine which can improve game amusement by diversifying giving modes without monotonization of the giving modes of specific game states on the basis of a privilege game such as AT (Assist Time) or ART (Assist Replay Time).SOLUTION: A game state can be shifted to a pseudo bonus game state when a pseudo bonus game is won (establishment of a first shifting condition) in a normal game state. A game state can be shifted to an ST game state which has a higher probability than the normal game state and includes game sections a-c in which pseudo bonus lottery probabilities are different when a second shifting condition is established during the pseudo bonus game. In the ST game state, any of three pseudo bonus game states which have different upper limit numbers of medals obtainable is selected and a game state can be shifted to the pseudo bonus game state relevant to the selection. The ST game state consists of a plurality of game sections including game sections in which selection rates are different.</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2014</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBoYmhmZmRuaWjsZEKQIAsOccog</recordid><startdate>20140911</startdate><enddate>20140911</enddate><creator>OKADA WATARU</creator><creator>MORIYA MITSUAKI</creator><scope>EVB</scope></search><sort><creationdate>20140911</creationdate><title>GAME MACHINE</title><author>OKADA WATARU ; MORIYA MITSUAKI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2014166279A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2014</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>OKADA WATARU</creatorcontrib><creatorcontrib>MORIYA MITSUAKI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>OKADA WATARU</au><au>MORIYA MITSUAKI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2014-09-11</date><risdate>2014</risdate><abstract>PROBLEM TO BE SOLVED: To provide a game machine which can improve game amusement by diversifying giving modes without monotonization of the giving modes of specific game states on the basis of a privilege game such as AT (Assist Time) or ART (Assist Replay Time).SOLUTION: A game state can be shifted to a pseudo bonus game state when a pseudo bonus game is won (establishment of a first shifting condition) in a normal game state. A game state can be shifted to an ST game state which has a higher probability than the normal game state and includes game sections a-c in which pseudo bonus lottery probabilities are different when a second shifting condition is established during the pseudo bonus game. In the ST game state, any of three pseudo bonus game states which have different upper limit numbers of medals obtainable is selected and a game state can be shifted to the pseudo bonus game state relevant to the selection. The ST game state consists of a plurality of game sections including game sections in which selection rates are different.</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng
recordid cdi_epo_espacenet_JP2014166279A
source esp@cenet
subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME MACHINE
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-18T09%3A51%3A16IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=OKADA%20WATARU&rft.date=2014-09-11&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EJP2014166279A%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true