GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine which can improve game amusement by diversifying giving modes without monotonization of the giving modes of specific game states on the basis of a privilege game such as AT (Assist Time) or ART (Assist Replay Time).SOLUTION: A game state can be shifted...

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Bibliographische Detailangaben
Hauptverfasser: OKADA WATARU, MORIYA MITSUAKI
Format: Patent
Sprache:eng
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Beschreibung
Zusammenfassung:PROBLEM TO BE SOLVED: To provide a game machine which can improve game amusement by diversifying giving modes without monotonization of the giving modes of specific game states on the basis of a privilege game such as AT (Assist Time) or ART (Assist Replay Time).SOLUTION: A game state can be shifted to a pseudo bonus game state when a pseudo bonus game is won (establishment of a first shifting condition) in a normal game state. A game state can be shifted to an ST game state which has a higher probability than the normal game state and includes game sections a-c in which pseudo bonus lottery probabilities are different when a second shifting condition is established during the pseudo bonus game. In the ST game state, any of three pseudo bonus game states which have different upper limit numbers of medals obtainable is selected and a game state can be shifted to the pseudo bonus game state relevant to the selection. The ST game state consists of a plurality of game sections including game sections in which selection rates are different.